DocumentCode :
2610431
Title :
Efficient Collision Detection and Physics-Based Deformation for Haptic Simulation with Local Spherical Hash
Author :
Maule, Marilena ; Maciel, Anderson ; Nedel, Luciana
Author_Institution :
Inst. de Inf. - INF, Univ. Fed. do Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
fYear :
2010
fDate :
Aug. 30 2010-Sept. 3 2010
Firstpage :
9
Lastpage :
16
Abstract :
While real time computer graphics rely on a frame rate of 30 iterations per second to fool the eye and render smooth motion transitions, computer haptics deals with the sense of touch, which requires a higher rate of around 1kHz to avoid discontinuities. The use of haptics on interactive applications as surgical simulations or games, for instance, can highly improve the user experience, and the sense of presence. However, its use in complex simulations involving realistic rendering, deformable objects and collision detection requires the development of very performing algorithms. This paper presents an implementation of mass-spring system adapted to CUDA implementation, and a novel method for collision detection in haptic update rate. Important aspects of the port to parallel programming and the GPU architecture are addressed, as for example, strategy and frequency of memory access. A quantitative experiment is also presented to evaluate our methods capability and scalability.
Keywords :
collision avoidance; computer animation; computer graphic equipment; coprocessors; haptic interfaces; interactive systems; medical computing; parallel architectures; parallel programming; rendering (computer graphics); surgery; CUDA implementation; GPU architecture; collision detection; computer animation; computer haptics; frame rate; haptic simulation; interactive application; local spherical hash; mass-spring system; parallel programming; physics-based deformation; real time computer graphics; smooth motion transition rendering; surgical game; surgical simulation; Adaptation model; Computational modeling; Deformable models; Graphics processing unit; Haptic interfaces; Indexes; Springs; GPGPU; computer animation; medical simulation; physics-based animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
Conference_Location :
Gramado
Print_ISBN :
978-1-4244-8420-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2010.10
Filename :
5720341
Link To Document :
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