• DocumentCode
    2610734
  • Title

    Interactive Simulation and Visualization of Fluids with Surface Raycasting

  • Author

    Inácio, Renan Teston ; Nobrega, Tiago H C ; Carvalho, Diego D B ; von Wangenheim, Aldo

  • Author_Institution
    LAPIX-Lab. for Image Process. & Comput. Graphics, Fed. Univ. of Santa Catarina, Florianopolis, Brazil
  • fYear
    2010
  • fDate
    Aug. 30 2010-Sept. 3 2010
  • Firstpage
    142
  • Lastpage
    148
  • Abstract
    We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid´s implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.
  • Keywords
    computational fluid dynamics; computer graphic equipment; coprocessors; rendering (computer graphics); GPU; fluid visualization; interactive simulation; particle-based fluid simulation methods; smoothed particle hydrodynamics; surface raycasting; volume generation algorithm; volume rendering technique; Fluids; Graphics processing unit; Mathematical model; Rendering (computer graphics); Solid modeling; Sprites (computer); Visualization; fluid simulation; graphics processors; raycasting; sph;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
  • Conference_Location
    Gramado
  • Print_ISBN
    978-1-4244-8420-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2010.27
  • Filename
    5720358