• DocumentCode
    2612563
  • Title

    VeE: Design and implementation of a generic virtual environment engine

  • Author

    Shi, Lin ; Wang, Zhiliang ; Li, Zhigang

  • Author_Institution
    Inf. & Eng. Coll., Univ. of Sci. & Technol. Beijing, Beijing
  • fYear
    2008
  • fDate
    2-5 July 2008
  • Firstpage
    886
  • Lastpage
    890
  • Abstract
    Virtual reality is now very popular in the field of computer science, while building the virtual environment and interacting with it harmoniously is more popular. In this paper, we describe a generic VR engine, then building the virtual environment, rendering and navigation can be implemented based on the engine, thus users can develop different kinds of VR software. We introduced the engine from mainly two aspects: the architecture design and the implementation, including some key techniques used in the engine, such as a ray algorithm for collision detection and self defining script.
  • Keywords
    software architecture; virtual reality; VR software; VeE; architecture design; collision detection; computer science; generic VR engine; ray algorithm; self defining script; virtual environment engine; virtual reality; Algorithm design and analysis; Buildings; Computational modeling; Educational institutions; Engines; Graphics; Intelligent agent; Rendering (computer graphics); Virtual environment; Virtual reality; collision detection; engine; self defining script; virtual environment; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Intelligent Mechatronics, 2008. AIM 2008. IEEE/ASME International Conference on
  • Conference_Location
    Xian
  • Print_ISBN
    978-1-4244-2494-8
  • Electronic_ISBN
    978-1-4244-2495-5
  • Type

    conf

  • DOI
    10.1109/AIM.2008.4601778
  • Filename
    4601778