DocumentCode
2612563
Title
VeE: Design and implementation of a generic virtual environment engine
Author
Shi, Lin ; Wang, Zhiliang ; Li, Zhigang
Author_Institution
Inf. & Eng. Coll., Univ. of Sci. & Technol. Beijing, Beijing
fYear
2008
fDate
2-5 July 2008
Firstpage
886
Lastpage
890
Abstract
Virtual reality is now very popular in the field of computer science, while building the virtual environment and interacting with it harmoniously is more popular. In this paper, we describe a generic VR engine, then building the virtual environment, rendering and navigation can be implemented based on the engine, thus users can develop different kinds of VR software. We introduced the engine from mainly two aspects: the architecture design and the implementation, including some key techniques used in the engine, such as a ray algorithm for collision detection and self defining script.
Keywords
software architecture; virtual reality; VR software; VeE; architecture design; collision detection; computer science; generic VR engine; ray algorithm; self defining script; virtual environment engine; virtual reality; Algorithm design and analysis; Buildings; Computational modeling; Educational institutions; Engines; Graphics; Intelligent agent; Rendering (computer graphics); Virtual environment; Virtual reality; collision detection; engine; self defining script; virtual environment; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Intelligent Mechatronics, 2008. AIM 2008. IEEE/ASME International Conference on
Conference_Location
Xian
Print_ISBN
978-1-4244-2494-8
Electronic_ISBN
978-1-4244-2495-5
Type
conf
DOI
10.1109/AIM.2008.4601778
Filename
4601778
Link To Document