DocumentCode
2613602
Title
The direct computation of height from shading
Author
Leclerc, Yvan G. ; Bobick, Aaron F.
Author_Institution
SRI Int., Menlo Park, CA, USA
fYear
1991
fDate
3-6 Jun 1991
Firstpage
552
Lastpage
558
Abstract
A method for recovering shape from shading that solves directly for the surface height is presented. By using a discrete formulation of the problem, it is possible to achieve good convergence behavior by employing numerical solution techniques more powerful than gradient descent methods derived from variational calculus. Because this method solves directly for height, it avoids the problem of finding an integrable surface maximally consistent with surface orientation. Furthermore, since additional constraints are not needed to make the problem well posed, a smoothness constraint is used only to drive the system towards a good solution; the weight of the smoothness term is eventually reduced to near zero. By solving directly for height, stereo processing may be used to provide initial and boundary conditions. The shape from shading technique, as well as its relation to stereo, is demonstrated on both synthetic and real imagery
Keywords
computer vision; boundary conditions; convergence; gradient descent methods; height from shading; numerical solution techniques; real imagery; shape from shading; smoothness constraint; stereo processing; surface height; surface orientation; synthetic image; variational calculus; Artificial intelligence; Boundary conditions; Calculus; Contracts; Data mining; Drives; Equations; Failure analysis; Light sources; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 1991. Proceedings CVPR '91., IEEE Computer Society Conference on
Conference_Location
Maui, HI
ISSN
1063-6919
Print_ISBN
0-8186-2148-6
Type
conf
DOI
10.1109/CVPR.1991.139752
Filename
139752
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