• DocumentCode
    2613602
  • Title

    The direct computation of height from shading

  • Author

    Leclerc, Yvan G. ; Bobick, Aaron F.

  • Author_Institution
    SRI Int., Menlo Park, CA, USA
  • fYear
    1991
  • fDate
    3-6 Jun 1991
  • Firstpage
    552
  • Lastpage
    558
  • Abstract
    A method for recovering shape from shading that solves directly for the surface height is presented. By using a discrete formulation of the problem, it is possible to achieve good convergence behavior by employing numerical solution techniques more powerful than gradient descent methods derived from variational calculus. Because this method solves directly for height, it avoids the problem of finding an integrable surface maximally consistent with surface orientation. Furthermore, since additional constraints are not needed to make the problem well posed, a smoothness constraint is used only to drive the system towards a good solution; the weight of the smoothness term is eventually reduced to near zero. By solving directly for height, stereo processing may be used to provide initial and boundary conditions. The shape from shading technique, as well as its relation to stereo, is demonstrated on both synthetic and real imagery
  • Keywords
    computer vision; boundary conditions; convergence; gradient descent methods; height from shading; numerical solution techniques; real imagery; shape from shading; smoothness constraint; stereo processing; surface height; surface orientation; synthetic image; variational calculus; Artificial intelligence; Boundary conditions; Calculus; Contracts; Data mining; Drives; Equations; Failure analysis; Light sources; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1991. Proceedings CVPR '91., IEEE Computer Society Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1063-6919
  • Print_ISBN
    0-8186-2148-6
  • Type

    conf

  • DOI
    10.1109/CVPR.1991.139752
  • Filename
    139752