DocumentCode :
2617246
Title :
Fireworks Simulation Based on Particle System
Author :
Zhang, Shihui
Author_Institution :
Coll. of Inf. Sci. & Eng., Yanshan Univ., Qinhuangdao, China
Volume :
1
fYear :
2009
fDate :
21-22 May 2009
Firstpage :
187
Lastpage :
190
Abstract :
Fireworks simulation based on particle system is studied in this paper. Fireworks and its particlespsila data structures are established by analyzing the features during setting off fireworks. Related methods about fireworks real-time simulation are designed and implemented. Experiment results show that proposed method is feasible and effective. In addition, experiment results also indicate that the real-time performance is depended on system configuration while simulating fireworks with wake, and better effect can be obtained in current popular configuration when the amount of particles is less than 3000.
Keywords :
computer graphics; computer graphics; fireworks simulation; particle system; particles data structure; real-time simulation; system configuration; texture mapping; Brightness; Computational modeling; Computer simulation; Data structures; Educational institutions; Equations; Fires; Information science; Real time systems; Shape; fireworks; particle systems; simulation; texture mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Computing Science, 2009. ICIC '09. Second International Conference on
Conference_Location :
Manchester
Print_ISBN :
978-0-7695-3634-7
Type :
conf
DOI :
10.1109/ICIC.2009.54
Filename :
5169571
Link To Document :
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