• DocumentCode
    261787
  • Title

    Vision-based interaction as an input of serious game for motor rehabilitation

  • Author

    Jaume-i-Capo, Antoni ; Samcovic, Andreja

  • Author_Institution
    Dept. de Cienc. Mat. i Inf., Univ. de les Illes Balears, Palma de Mallorca, Spain
  • fYear
    2014
  • fDate
    25-27 Nov. 2014
  • Firstpage
    854
  • Lastpage
    857
  • Abstract
    In long-term rehabilitation process is habitual user demotivation, because it usually consists in repetitive and intensive activities which become boring after hundreds of sessions. Research studies showed that serious games help to motivate users in rehabilitation process. Motor rehabilitation consists of body movements that can be captured and patients can have difficulties in holding physical devices. For this reason, therapy studies have included vision input devices and proposed what features were desirable for rehabilitation serious games. In this paper, we present the benefits of vision-based interaction for rehabilitation and a case of success, a vision-based interactive system for balance and postural of adults with cerebral palsy.
  • Keywords
    computer vision; human computer interaction; interactive systems; patient rehabilitation; patient treatment; serious games (computing); adult balance; adult postural; body movements; cerebral palsy; habitual user demotivation; long-term rehabilitation process; motor rehabilitation; serious game; therapy studies; vision input devices; vision-based interaction; vision-based interactive system; Computers; Games; Human factors; Interactive systems; Medical treatment; Mirrors; Virtual reality; health care; kinect; motivation; motor rehabilitation; multimedia; vision-based interaction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications Forum Telfor (TELFOR), 2014 22nd
  • Conference_Location
    Belgrade
  • Print_ISBN
    978-1-4799-6190-0
  • Type

    conf

  • DOI
    10.1109/TELFOR.2014.7034540
  • Filename
    7034540