DocumentCode
261787
Title
Vision-based interaction as an input of serious game for motor rehabilitation
Author
Jaume-i-Capo, Antoni ; Samcovic, Andreja
Author_Institution
Dept. de Cienc. Mat. i Inf., Univ. de les Illes Balears, Palma de Mallorca, Spain
fYear
2014
fDate
25-27 Nov. 2014
Firstpage
854
Lastpage
857
Abstract
In long-term rehabilitation process is habitual user demotivation, because it usually consists in repetitive and intensive activities which become boring after hundreds of sessions. Research studies showed that serious games help to motivate users in rehabilitation process. Motor rehabilitation consists of body movements that can be captured and patients can have difficulties in holding physical devices. For this reason, therapy studies have included vision input devices and proposed what features were desirable for rehabilitation serious games. In this paper, we present the benefits of vision-based interaction for rehabilitation and a case of success, a vision-based interactive system for balance and postural of adults with cerebral palsy.
Keywords
computer vision; human computer interaction; interactive systems; patient rehabilitation; patient treatment; serious games (computing); adult balance; adult postural; body movements; cerebral palsy; habitual user demotivation; long-term rehabilitation process; motor rehabilitation; serious game; therapy studies; vision input devices; vision-based interaction; vision-based interactive system; Computers; Games; Human factors; Interactive systems; Medical treatment; Mirrors; Virtual reality; health care; kinect; motivation; motor rehabilitation; multimedia; vision-based interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
Telecommunications Forum Telfor (TELFOR), 2014 22nd
Conference_Location
Belgrade
Print_ISBN
978-1-4799-6190-0
Type
conf
DOI
10.1109/TELFOR.2014.7034540
Filename
7034540
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