• DocumentCode
    261808
  • Title

    Design and implementation of serious games for training and education

  • Author

    Furuichi, Masakazu ; Aibara, Megumi ; Yanagisawa, Kei

  • Author_Institution
    Dept. of Math. Inf. Eng., Nihon Univ., Narashino, Japan
  • fYear
    2014
  • fDate
    9-11 July 2014
  • Firstpage
    691
  • Lastpage
    695
  • Abstract
    Serious games are considered to be effective in the field of training and education to supplement the conventional methods, since their addictivity is effective to keep the motivation of trainees or learners. Although many of serious games have been developed and used, many of them lacks the quantitative analysis of their effectiveness. Moreover, in order that serious games become more popular, an effective software development process which considers the evaluation as an important phase in the process. In this paper, we propose a serious game design process “SGDP” and show the serious games that that applied SGDP. We also discuss the method to evaluate serious games by monitoring brain activities of the players.
  • Keywords
    computer based training; serious games (computing); SGDP; brain activities monitoring; conventional methods; education; quantitative analysis; serious game design process; software development process; training; Brain; Computers; Educational institutions; Entertainment industry; Games; Software; Training; BCI; Brain Activity Monitoring; EEG; Modeling & Simulation; NIRS; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control (CONTROL), 2014 UKACC International Conference on
  • Conference_Location
    Loughborough
  • Type

    conf

  • DOI
    10.1109/CONTROL.2014.6915223
  • Filename
    6915223