DocumentCode
261808
Title
Design and implementation of serious games for training and education
Author
Furuichi, Masakazu ; Aibara, Megumi ; Yanagisawa, Kei
Author_Institution
Dept. of Math. Inf. Eng., Nihon Univ., Narashino, Japan
fYear
2014
fDate
9-11 July 2014
Firstpage
691
Lastpage
695
Abstract
Serious games are considered to be effective in the field of training and education to supplement the conventional methods, since their addictivity is effective to keep the motivation of trainees or learners. Although many of serious games have been developed and used, many of them lacks the quantitative analysis of their effectiveness. Moreover, in order that serious games become more popular, an effective software development process which considers the evaluation as an important phase in the process. In this paper, we propose a serious game design process “SGDP” and show the serious games that that applied SGDP. We also discuss the method to evaluate serious games by monitoring brain activities of the players.
Keywords
computer based training; serious games (computing); SGDP; brain activities monitoring; conventional methods; education; quantitative analysis; serious game design process; software development process; training; Brain; Computers; Educational institutions; Entertainment industry; Games; Software; Training; BCI; Brain Activity Monitoring; EEG; Modeling & Simulation; NIRS; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Control (CONTROL), 2014 UKACC International Conference on
Conference_Location
Loughborough
Type
conf
DOI
10.1109/CONTROL.2014.6915223
Filename
6915223
Link To Document