DocumentCode
261916
Title
Improving Divide-and-Conquer Ray-Tracing Using a Parallel Approach
Author
De Lara Pahins, Cicero Augusto ; Pozzer, Cesar Tadeu
Author_Institution
Dept. of Appl. Comput. (DCOM), Fed. Univ. of Santa Maria, Santa Maria, Brazil
fYear
2014
fDate
26-30 Aug. 2014
Firstpage
9
Lastpage
16
Abstract
This paper presents a new Divide-and-Conquer Ray-Tracing (DACRT) algorithm that is designed to perform on multi-core processors. This new algorithm proposes a parallel and generic scheme that, without the use of any data structure for spatial subdivision, maintains memory management minimal and deterministic. Initially, the scene is divided into sub-scenes and those uniformly distributed across available hardware resources, processing each sub-scene individually. After, an iterative step to ensure the correct results is performed until the final frame is obtained. Results show that our algorithm is up to 2.4x times faster than the original DACRT in a common quad-core processor setup, allowing very high interactive frame rates in well-known benchmark scenes.
Keywords
divide and conquer methods; multiprocessing systems; parallel algorithms; ray tracing; DACRT; divide-and-conquer ray-tracing; multicore processors; parallel approach; Algorithm design and analysis; Cameras; Data structures; Hardware; Optimization; Ray tracing; Vectors; divide-and-conquer; parallelization; ray-tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images (SIBGRAPI), 2014 27th SIBGRAPI Conference on
Conference_Location
Rio de Janeiro
Type
conf
DOI
10.1109/SIBGRAPI.2014.32
Filename
6915284
Link To Document