• DocumentCode
    2623402
  • Title

    A measurement study of a massive multi-player online first person shooter game in play-station networks

  • Author

    Masoud, Mohammad Z. ; Hei, Xiaojun ; Cheng, Wenqing

  • Author_Institution
    Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Technol., Wuhan, China
  • fYear
    2012
  • fDate
    15-17 Oct. 2012
  • Firstpage
    98
  • Lastpage
    103
  • Abstract
    Massive multi-player online games (MMOGs) have been attracting thousands of millions of participants on the Internet in the past decades. The newly emerging smart phones and game consoles together with PCs have enlarged the player base to an even larger scale. The increasing game traffic may generate significant real-time traffic across different ISP networks. In this paper, we conducted a measurement study of the traffic locality property of a popular online game, Call-of-Duty (CoD), which is a hybrid peer-to-peer (P2P) client/server massive multi-player online first person shooter (MMOFPS) game in the play station network (PSN) over the Internet. To facility our measurement, we designed and implemented a peer crawler over the PSN. Our instrumented crawler applies the principle of the ARP poisoning attack in our justified scenario so that our crawler is able to penetrate the PSN to harvest player´s information successfully. We analyzed the measurement results for finer granularity at the autonomous system (AS) level compared with previous measurement studies. Our results show that the sessions in this CoD game are constructed with players´ locality in mind. Nevertheless, optimized locality-aware game sessions are yet to be found. Insights obtained from this study may be valuable for the development and deployment of future P2P online gaming systems.
  • Keywords
    Internet; client-server systems; computer games; peer-to-peer computing; security of data; smart phones; ARP poisoning attack; ISP networks; Internet; MMOFPS; P2P online gaming systems; autonomous system; client server system; game consoles; game traffic; hybrid peer-to-peer system; instrumented crawler; locality aware game sessions; massive multiplayer online first person shooter game; playstation networks; realtime traffic; smart phones; Computer architecture; Crawlers; Games; IP networks; Internet; Peer to peer computing; Servers; Call-of-Duty; Locality; Massive Multi-player Online First Person Shooter; Peer-to-Peer; Play-Station Network (PSN);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (APCC), 2012 18th Asia-Pacific Conference on
  • Conference_Location
    Jeju Island
  • Print_ISBN
    978-1-4673-4726-6
  • Electronic_ISBN
    978-1-4673-4727-3
  • Type

    conf

  • DOI
    10.1109/APCC.2012.6388110
  • Filename
    6388110