DocumentCode
2623402
Title
A measurement study of a massive multi-player online first person shooter game in play-station networks
Author
Masoud, Mohammad Z. ; Hei, Xiaojun ; Cheng, Wenqing
Author_Institution
Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear
2012
fDate
15-17 Oct. 2012
Firstpage
98
Lastpage
103
Abstract
Massive multi-player online games (MMOGs) have been attracting thousands of millions of participants on the Internet in the past decades. The newly emerging smart phones and game consoles together with PCs have enlarged the player base to an even larger scale. The increasing game traffic may generate significant real-time traffic across different ISP networks. In this paper, we conducted a measurement study of the traffic locality property of a popular online game, Call-of-Duty (CoD), which is a hybrid peer-to-peer (P2P) client/server massive multi-player online first person shooter (MMOFPS) game in the play station network (PSN) over the Internet. To facility our measurement, we designed and implemented a peer crawler over the PSN. Our instrumented crawler applies the principle of the ARP poisoning attack in our justified scenario so that our crawler is able to penetrate the PSN to harvest player´s information successfully. We analyzed the measurement results for finer granularity at the autonomous system (AS) level compared with previous measurement studies. Our results show that the sessions in this CoD game are constructed with players´ locality in mind. Nevertheless, optimized locality-aware game sessions are yet to be found. Insights obtained from this study may be valuable for the development and deployment of future P2P online gaming systems.
Keywords
Internet; client-server systems; computer games; peer-to-peer computing; security of data; smart phones; ARP poisoning attack; ISP networks; Internet; MMOFPS; P2P online gaming systems; autonomous system; client server system; game consoles; game traffic; hybrid peer-to-peer system; instrumented crawler; locality aware game sessions; massive multiplayer online first person shooter game; playstation networks; realtime traffic; smart phones; Computer architecture; Crawlers; Games; IP networks; Internet; Peer to peer computing; Servers; Call-of-Duty; Locality; Massive Multi-player Online First Person Shooter; Peer-to-Peer; Play-Station Network (PSN);
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (APCC), 2012 18th Asia-Pacific Conference on
Conference_Location
Jeju Island
Print_ISBN
978-1-4673-4726-6
Electronic_ISBN
978-1-4673-4727-3
Type
conf
DOI
10.1109/APCC.2012.6388110
Filename
6388110
Link To Document