• DocumentCode
    2625335
  • Title

    CVE technology development based an real world application and user needs

  • Author

    Daphne, Economou ; William, Mitchell L. ; Steve, Pettifer R. ; Adrian, West J.

  • Author_Institution
    Dept. of Comput. & Math., Manchester Metropolitan Univ., UK
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    12
  • Lastpage
    20
  • Abstract
    Argues that the development of collaborative virtual environment (CVE) technology must be guided by application and end-user needs. A collaboration is described between human factors and technological researchers based on observations of prototypes in use in a real-world educational situation. The aim of the research is to develop a framework of design factors for the use of virtual actors in CVEs and to inform the development of the underlying CVE technology. The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases of increasing sophistication. The environments are based on an ancient Egyptian game (Senet) and are aimed at children at Key Stage Level 2 of the National Curriculum for education in England. The paper shows how established 2D multimedia technologies were used to develop robust prototypes which were then observed in use by children. Results from these phases have been used to guide the current phase of work. This involves the construction of a 3D shared virtual environment using the experimental Deva virtual reality system
  • Keywords
    computer aided instruction; computer games; groupware; human factors; multimedia computing; user centred design; virtual reality; 3D shared virtual environment; Deva virtual reality system; England; Key Stage Level 2; National Curriculum; Senet; ancient Egyptian game; application needs; children; collaborative learning; collaborative virtual environment technology development; design factors; education; human factors; multimedia technologies; prototype virtual learning environments; robust prototypes; user needs; virtual actors; Collaboration; Educational technology; Environmental management; Human factors; Mathematics; Paper technology; Prototypes; Virtual environment; Virtual prototyping; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Enabling Technologies: Infrastructure for Collaborative Enterprises, 2000. (WET ICE 2000). Proeedings. IEEE 9th International Workshops on
  • Conference_Location
    Gaithersburg, MD
  • ISSN
    1080-1383
  • Print_ISBN
    0-7695-0798-0
  • Type

    conf

  • DOI
    10.1109/ENABL.2000.883698
  • Filename
    883698