• DocumentCode
    2625359
  • Title

    Building virtual worlds for informal science learning (SciCentr and SciFair) in the Active Worlds Educational Universe (AWEDU)

  • Author

    Corbit, Margaret

  • Author_Institution
    Theory Center, Cornell Univ., Ithaca, NY, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    21
  • Lastpage
    26
  • Abstract
    As a focus of its exploration of desktop 3D environments for science outreach, the Cornell Theory Center (CTC), Cornell University´s high-performance computing center, has been exploring the use of the Active Worlds client/server technology for implementation of a 3D multi-user virtual science museum, SciCentr, that incorporates interactive simulation-based exhibits. We present early lessons in accommodating the needs of several interconnected user groups as we move forward with establishing the SciCentr community within the greater educational community of AWEDU and the Contact Consortium´s V-Learn3D initiative. We have realized that we must provide the user communities with both social and spatial frameworks within which to work and play. Social support ranges from one-on-one over-the-shoulder help, to guidance and training within the environment, to coordination of “in-world” activities. Spatial design requirements depend on the activities of the user group and benefit from studies of real and virtual world examples
  • Keywords
    client-server systems; computer aided instruction; groupware; natural sciences computing; user centred design; virtual reality; 3D multi-user virtual science museum; AWEDU; Active Worlds Educational Universe; Contact Consortium; SciCentr; SciFair; V-Learn3D initiative; client/server technology; desktop 3D environments; educational community; guidance; high-performance computing; in-world activities coordination; informal science learning; interactive simulation-based exhibits; interconnected user groups; social framework; social support; spatial design requirements; spatial framework; training; user communities; user group activities; user needs; virtual worlds; Avatars; Buildings; Computational modeling; Educational institutions; Internet; Intrusion detection; MATLAB; Mathematical model; Mortar; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Enabling Technologies: Infrastructure for Collaborative Enterprises, 2000. (WET ICE 2000). Proeedings. IEEE 9th International Workshops on
  • Conference_Location
    Gaithersburg, MD
  • ISSN
    1080-1383
  • Print_ISBN
    0-7695-0798-0
  • Type

    conf

  • DOI
    10.1109/ENABL.2000.883699
  • Filename
    883699