Title :
Research on Key Techniques of Visual Simulation of Automobile Engine Based on Virtual Reality Technology
Author :
Liang, Su ; Xianguang, Luo ; Yebin, Bi
Author_Institution :
Xiangtan Univ., Xiangtan, China
Abstract :
According to the deficiency of real-time and interaction in current visual simulation of automobile engine, a visual simulation of automobile engine was proposed based on Virtual Reality (VR). Firstly, focusing on four-stroke and reciprocating-piston automobile engine, the mathematical model of crank-connecting rod was established, and then that of valve train was obtained by the result data of ADAMS in dynamics simulation. At the same time, the visual model of hierarchical data was set up based on Creator, and local coordinate systems of linkage on motion mechanisms were defined by DOF technology. In addition, the visual simulation program was implemented with Vega Prime and Visual Studio. NET 2003. At last, the test shows that the system performs distinctively in interaction and real-time.
Keywords :
automotive components; couplings; digital simulation; engines; mechanical engineering computing; pistons; valves; virtual reality; ADAMS; Creator; DOF technology; Vega Prime; Visual Studio. NET 2003; crank-connecting rod; dynamics simulation; four-stroke automobile engine; linkage; local coordinate system; mathematical model; motion mechanism; reciprocating-piston automobile engine; valve train; virtual reality technology; visual simulation; Automobiles; Data models; Engines; Mathematical model; Solid modeling; Valves; Visualization; Automobile Engine; Creator; Vega Prime; Visual Simulation;
Conference_Titel :
Measuring Technology and Mechatronics Automation (ICMTMA), 2011 Third International Conference on
Conference_Location :
Shangshai
Print_ISBN :
978-1-4244-9010-3
DOI :
10.1109/ICMTMA.2011.575