DocumentCode
2626499
Title
Foundations for modelling emotions in game characters: Modelling emotion effects on cognition
Author
Hudlicka, Eva ; Broekens, Joost
Author_Institution
Psychometrix Assoc., Blacksburg, VA, USA
fYear
2009
fDate
10-12 Sept. 2009
Firstpage
1
Lastpage
6
Abstract
Affective gaming has received much attention lately, as the gaming community recognizes the importance of emotion in the development of engaging games. Affect plays a key role in the user experience, both in entertainment and in `serious´ games. Current focus in affective gaming is primarily on the sensing and recognition of the players´ emotions, and on tailoring the game responses to these emotions. A significant effort is also being devoted to generating `affective behaviors´ in the game characters, and in player avatars, to enhance their realism and believability. Less emphasis is placed on modeling emotions, both their generation and their effects, in the game characters, and in user models representing the players. This paper accompanies a tutorial presented at ACII2009, whose objective was to provide theoretical foundations for modeling emotions in game characters, as well as practical hands-on guidelines to help game developers construct functional models of emotion. While the tutorial covered models of both emotion generation and emotion effects, this paper focuses on modeling emotion effects on cognition.
Keywords
computer games; emotion recognition; affective gaming; emotion modelling; emotion recognition; game characters; game responses; Avatars; Character generation; Character recognition; Cognition; Context modeling; Emotion recognition; Game theory; Guidelines; Heart rate; Psychology;
fLanguage
English
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
Conference_Location
Amsterdam
Print_ISBN
978-1-4244-4800-5
Electronic_ISBN
978-1-4244-4799-2
Type
conf
DOI
10.1109/ACII.2009.5349473
Filename
5349473
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