DocumentCode
2626898
Title
Evolving Game Agents Based on Adaptive Constraint of Evolution
Author
XiangHua Jin ; DongHeon Jang ; Taeyong Kim
Author_Institution
Chung-Ang Univ, Seoul
fYear
2007
fDate
21-23 Nov. 2007
Firstpage
1241
Lastpage
1246
Abstract
Neuro-evolution (NE) has been highly effective in artificial intelligence (AI). Evolving multi-weights neural network (MWNN), which is always used in training game agents, is a kind of NE system. An important question in evolving MWNN is how to code real values onto binary strings and how to escape from premature convergence. We suggest a method called adaptive constraint of evolution (ACE), which can solve both problems of evolving MWNN represented as an non-player-character (NPC) in games based on real-coded genetic algorithm (RCGAs). ACE is then evaluated in training game agents to show its efficiency.
Keywords
computer games; genetic algorithms; multi-agent systems; neural nets; adaptive constraint of evolution; artificial intelligence; binary strings; game agents; multi-weights neural network; neuro-evolution; nonplayer-character; real-coded genetic algorithm; Artificial intelligence; Artificial neural networks; Electrostatic precipitators; Games; Genetic algorithms; Learning; Network topology; Neural networks; Neurons; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Convergence Information Technology, 2007. International Conference on
Conference_Location
Gyeongju
Print_ISBN
0-7695-3038-9
Type
conf
DOI
10.1109/ICCIT.2007.272
Filename
4420426
Link To Document