• DocumentCode
    2626898
  • Title

    Evolving Game Agents Based on Adaptive Constraint of Evolution

  • Author

    XiangHua Jin ; DongHeon Jang ; Taeyong Kim

  • Author_Institution
    Chung-Ang Univ, Seoul
  • fYear
    2007
  • fDate
    21-23 Nov. 2007
  • Firstpage
    1241
  • Lastpage
    1246
  • Abstract
    Neuro-evolution (NE) has been highly effective in artificial intelligence (AI). Evolving multi-weights neural network (MWNN), which is always used in training game agents, is a kind of NE system. An important question in evolving MWNN is how to code real values onto binary strings and how to escape from premature convergence. We suggest a method called adaptive constraint of evolution (ACE), which can solve both problems of evolving MWNN represented as an non-player-character (NPC) in games based on real-coded genetic algorithm (RCGAs). ACE is then evaluated in training game agents to show its efficiency.
  • Keywords
    computer games; genetic algorithms; multi-agent systems; neural nets; adaptive constraint of evolution; artificial intelligence; binary strings; game agents; multi-weights neural network; neuro-evolution; nonplayer-character; real-coded genetic algorithm; Artificial intelligence; Artificial neural networks; Electrostatic precipitators; Games; Genetic algorithms; Learning; Network topology; Neural networks; Neurons; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Convergence Information Technology, 2007. International Conference on
  • Conference_Location
    Gyeongju
  • Print_ISBN
    0-7695-3038-9
  • Type

    conf

  • DOI
    10.1109/ICCIT.2007.272
  • Filename
    4420426