DocumentCode
2627007
Title
Interactive rendering method for displaying shafts of light
Author
Dobashi, Yoshinori ; Yamamoto, Tsuyoshi ; Nishita, Tomoyuki
Author_Institution
Hokkaido Univ., Sapporo, Japan
fYear
2000
fDate
2000
Firstpage
31
Lastpage
435
Abstract
Recently graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accelerated methods for rendering realistic images. One of the important elements in enhancing reality is the effect of atmospheric scattering. The scattering of light due to atmospheric particles has to be taken into account in order to display shafts of light produced by studio spotlights and headlights of automobiles, for example. The purpose of the paper is to develop a method for displaying shafts of light at interactive rates by making use of the graphics hardware. The method makes use of hardware-accelerated volume rendering techniques to display the shafts of light
Keywords
atmospheric light propagation; computer graphic equipment; interactive systems; realistic images; rendering (computer graphics); atmospheric particles; atmospheric scattering; graphics hardware; hardware-accelerated methods; hardware-accelerated volume rendering techniques; headlights; interactive rates; interactive rendering method; realistic images; reality; shafts of light display; standard PCs; studio spotlights; Automobiles; Computer displays; Computer graphics; Hardware; Image generation; Light scattering; Light sources; Particle scattering; Rendering (computer graphics); Shafts;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883864
Filename
883864
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