• DocumentCode
    2627007
  • Title

    Interactive rendering method for displaying shafts of light

  • Author

    Dobashi, Yoshinori ; Yamamoto, Tsuyoshi ; Nishita, Tomoyuki

  • Author_Institution
    Hokkaido Univ., Sapporo, Japan
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    31
  • Lastpage
    435
  • Abstract
    Recently graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accelerated methods for rendering realistic images. One of the important elements in enhancing reality is the effect of atmospheric scattering. The scattering of light due to atmospheric particles has to be taken into account in order to display shafts of light produced by studio spotlights and headlights of automobiles, for example. The purpose of the paper is to develop a method for displaying shafts of light at interactive rates by making use of the graphics hardware. The method makes use of hardware-accelerated volume rendering techniques to display the shafts of light
  • Keywords
    atmospheric light propagation; computer graphic equipment; interactive systems; realistic images; rendering (computer graphics); atmospheric particles; atmospheric scattering; graphics hardware; hardware-accelerated methods; hardware-accelerated volume rendering techniques; headlights; interactive rates; interactive rendering method; realistic images; reality; shafts of light display; standard PCs; studio spotlights; Automobiles; Computer displays; Computer graphics; Hardware; Image generation; Light scattering; Light sources; Particle scattering; Rendering (computer graphics); Shafts;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883864
  • Filename
    883864