• DocumentCode
    2627311
  • Title

    Practical texture mapping on free-form surfaces

  • Author

    Iwakiri, Yuya ; Omori, Yuuichi ; Kanko, Toyohisa

  • Author_Institution
    Dept. of Inf. & Comput. Sci., Toyohashi Univ. of Technol., Japan
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    97
  • Lastpage
    440
  • Abstract
    Concerns the problem of mapping photographic images on to the surface of a 3D object whose geometric data are already known. Although the minimal view selection algorithm of K. Matsushita and T. Kaneko (1999) enables the selection of a minimal number of camera positions, it often results in untextured patches due to camera misalignment: a deviation of actual camera position from the specified position. This paper proposes two new practical algorithms (double and product viewing) to ensure that all the polygons are textured even if there are unavoidable human errors in camera alignment. The performance of the algorithms is evaluated by simulation experiments
  • Keywords
    cameras; computational geometry; image processing; image texture; photography; rendering (computer graphics); 3D object surface; algorithm performance; camera alignment; camera misalignment; camera position deviation; camera positions; double viewing; free-form surfaces; geometric data; minimal view selection algorithm; photographic image mapping; polygon texturing; product viewing; simulation; texture mapping; unavoidable human errors; untextured patches; Cameras; Computational modeling; Computer errors; Geometrical optics; Geometry; Humans; Shape measurement; Solid modeling; Surface texture; TV;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883898
  • Filename
    883898