DocumentCode :
2627680
Title :
EMBR: A realtime animation engine for interactive embodied agents
Author :
Heloir, Alexis ; Kipp, Michael
Author_Institution :
DFKI, Embodied Agents Res. Group, Saarbrucken, Germany
fYear :
2009
fDate :
10-12 Sept. 2009
Firstpage :
1
Lastpage :
2
Abstract :
Embodied agents can be powerful interface devices and versatile research tools for the study of emotion, gesture, facial expression etc. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. In this demo paper, we present such an engine called EMBR (embodied agents behavior realizer) and its control language EMBRScript.
Keywords :
computer animation; multi-agent systems; real-time systems; user interfaces; EMBRScript; animation control; embodied agents behavior realizer; emotion recognition; facial expression; gesture recogntion; high-level control languages; interactive embodied agents; interface devices; realtime animation engine; research tools; Animation; Assembly; Broadcasting; Engines; Markup languages; Robustness; Runtime; Specification languages; Terminology; Timing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
Conference_Location :
Amsterdam
Print_ISBN :
978-1-4244-4800-5
Electronic_ISBN :
978-1-4244-4799-2
Type :
conf
DOI :
10.1109/ACII.2009.5349524
Filename :
5349524
Link To Document :
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