DocumentCode
2628134
Title
Efficient coding of non-triangular mesh connectivity
Author
Kronrod, Boris ; Gotsman, Craig
Author_Institution
Dept. of Comput. Sci., Technion-Israel Inst. of Technol., Haifa, Israel
fYear
2000
fDate
2000
Firstpage
235
Lastpage
242
Abstract
Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the treatment of non-triangular faces, this algorithm codes the connectivity information in a direct manner. Our treatment of the special case of triangular meshes is shown to be equivalent to the Edgebreaker algorithm. Using our methods, any triangle mesh may be coded in no more than two bits/triangle (approximately four bits/vertex), a quadrilateral mesh in no more than 3.5 bits/quad (approximately 3.5 bits/vertex), and the most common case of a quadrilateral mesh with few triangles in no more than four bits/polygon
Keywords
data compression; encoding; mesh generation; Edgebreaker algorithm; efficient coding algorithm; mesh compression; nontriangular mesh connectivity information; polygon meshes; quadrilateral mesh; triangular meshes; Algorithm design and analysis; Computer science; Decoding; Surgery; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883946
Filename
883946
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