• DocumentCode
    2628134
  • Title

    Efficient coding of non-triangular mesh connectivity

  • Author

    Kronrod, Boris ; Gotsman, Craig

  • Author_Institution
    Dept. of Comput. Sci., Technion-Israel Inst. of Technol., Haifa, Israel
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    235
  • Lastpage
    242
  • Abstract
    Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the treatment of non-triangular faces, this algorithm codes the connectivity information in a direct manner. Our treatment of the special case of triangular meshes is shown to be equivalent to the Edgebreaker algorithm. Using our methods, any triangle mesh may be coded in no more than two bits/triangle (approximately four bits/vertex), a quadrilateral mesh in no more than 3.5 bits/quad (approximately 3.5 bits/vertex), and the most common case of a quadrilateral mesh with few triangles in no more than four bits/polygon
  • Keywords
    data compression; encoding; mesh generation; Edgebreaker algorithm; efficient coding algorithm; mesh compression; nontriangular mesh connectivity information; polygon meshes; quadrilateral mesh; triangular meshes; Algorithm design and analysis; Computer science; Decoding; Surgery; Upper bound;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883946
  • Filename
    883946