DocumentCode :
2628134
Title :
Efficient coding of non-triangular mesh connectivity
Author :
Kronrod, Boris ; Gotsman, Craig
Author_Institution :
Dept. of Comput. Sci., Technion-Israel Inst. of Technol., Haifa, Israel
fYear :
2000
fDate :
2000
Firstpage :
235
Lastpage :
242
Abstract :
Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the treatment of non-triangular faces, this algorithm codes the connectivity information in a direct manner. Our treatment of the special case of triangular meshes is shown to be equivalent to the Edgebreaker algorithm. Using our methods, any triangle mesh may be coded in no more than two bits/triangle (approximately four bits/vertex), a quadrilateral mesh in no more than 3.5 bits/quad (approximately 3.5 bits/vertex), and the most common case of a quadrilateral mesh with few triangles in no more than four bits/polygon
Keywords :
data compression; encoding; mesh generation; Edgebreaker algorithm; efficient coding algorithm; mesh compression; nontriangular mesh connectivity information; polygon meshes; quadrilateral mesh; triangular meshes; Algorithm design and analysis; Computer science; Decoding; Surgery; Upper bound;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location :
Hong Kong
Print_ISBN :
0-7695-0868-5
Type :
conf
DOI :
10.1109/PCCGA.2000.883946
Filename :
883946
Link To Document :
بازگشت