• DocumentCode
    2628382
  • Title

    Collision adaptive particle systems

  • Author

    Etzmuß, Olaf ; Eberhardt, Bernhard ; Straßer, Wolfgang ; Hauth, Michael

  • Author_Institution
    Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    338
  • Lastpage
    453
  • Abstract
    Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes
  • Keywords
    collision avoidance; computational geometry; computer animation; animated cloth; coarse meshes; collision adaptive particle systems; collisions; deformable objects; fast simulations; virtual textiles; Adaptive systems; Computational efficiency; Deformable models; Facial animation; Numerical analysis; Particle collisions; Solid modeling; Springs; Surface fitting; Textiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883957
  • Filename
    883957