DocumentCode
2628382
Title
Collision adaptive particle systems
Author
Etzmuß, Olaf ; Eberhardt, Bernhard ; Straßer, Wolfgang ; Hauth, Michael
Author_Institution
Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
fYear
2000
fDate
2000
Firstpage
338
Lastpage
453
Abstract
Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes
Keywords
collision avoidance; computational geometry; computer animation; animated cloth; coarse meshes; collision adaptive particle systems; collisions; deformable objects; fast simulations; virtual textiles; Adaptive systems; Computational efficiency; Deformable models; Facial animation; Numerical analysis; Particle collisions; Solid modeling; Springs; Surface fitting; Textiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883957
Filename
883957
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