DocumentCode :
2628498
Title :
Mathematical approximation for real-time lighting rendering through participating media
Author :
Lecocq, P. ; Michelin, S. ; Arquès, D. ; Kemeny, A.
Author_Institution :
Renault Res. Div., France
fYear :
2000
fDate :
2000
Firstpage :
400
Lastpage :
401
Abstract :
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects within participating media in real-time on a graphics workstation. It consists of mathematical approximations based on a re-formulation of the light transport equation considering atmospheric scattering with light sources described by their luminous intensity distribution. Hardware capabilities of graphics computer boards are used to accelerate parts of the rendering process
Keywords :
approximation theory; atmospheric light propagation; computer graphic equipment; light scattering; light sources; lighting; real-time systems; rendering (computer graphics); atmospheric conditions; atmospheric light scattering; computational times; graphics computer boards; graphics workstation; light sources; light transport equation; luminous intensity distribution; mathematical approximation; participating media; real-time lighting effects; realistic rendering; shading models; Acceleration; Application software; Atmospheric modeling; Computer graphics; Hardware; Integral equations; Light scattering; Light sources; Rendering (computer graphics); Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location :
Hong Kong
Print_ISBN :
0-7695-0868-5
Type :
conf
DOI :
10.1109/PCCGA.2000.883965
Filename :
883965
Link To Document :
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