DocumentCode
2628687
Title
Interactive behavioural update of large flocks
Author
O´Hara, N.
Author_Institution
Dept. of Comput. Applications, Dublin City Univ.
fYear
2000
fDate
2000
Firstpage
425
Lastpage
426
Abstract
The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects within the world are central to this immersive feeling. We explore new techniques for increasing the efficiency of the flocking algorithm, which has been used extensively to emulate the flocking behaviour of creatures found in nature. The main contribution of this paper is a new method for imposing a hierarchical structure on the flock so that each members nearby neighbours can be determined more efficiently. This allows for far larger flocks to be updated at interactive speeds on a PC
Keywords
biology computing; rendering (computer graphics); virtual reality; 3D PC graphics boards; flocking algorithm; immersive environments; rendering; scene update rate; Aerospace simulation; Birds; Computational modeling; Computer applications; Computer graphics; Layout; Marine animals; Rendering (computer graphics); Solid modeling; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883977
Filename
883977
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