DocumentCode :
2628712
Title :
A method for modeling and rendering dunes with wind-ripples
Author :
Onoue, Koichi ; Nishita, Tomoyuki
Author_Institution :
Graduate Sch. of Frontier Sci., Tokyo Univ., Japan
fYear :
2000
fDate :
2000
Firstpage :
427
Lastpage :
428
Abstract :
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LOD (levels of detail)
Keywords :
image texture; natural scenes; realistic images; rendering (computer graphics); bump mapping; level of detail; natural phenomena; realistic desert scenes; sand dune rendering; scale models; texture mapping; wind ripples; Clouds; Computational modeling; Computer graphics; Creep; Equations; Large-scale systems; Layout; Rendering (computer graphics); Terrain mapping; Vegetation mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location :
Hong Kong
Print_ISBN :
0-7695-0868-5
Type :
conf
DOI :
10.1109/PCCGA.2000.883978
Filename :
883978
Link To Document :
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