DocumentCode
2631261
Title
Discovering how other pupils think by collaborative learning in a classroom
Author
Kusunoki, Fusako ; Sugimoto, Masanori ; Hashizume, Hiromichi
Author_Institution
Tama Art Univ., Tokyo, Japan
Volume
2
fYear
2000
fDate
2000
Firstpage
667
Abstract
The authors have so far developed a system that supports collaborative learning and evaluated it in school education. The system integrates physical and virtual worlds to teach urban planning and environmental problems by game playing by the pupils themselves. Intensive experiments with the system have proven that it can support the externalization of learners´ thinking, active participation, interactions among them, and discussions in a learning situation. The paper addresses the effects of collaborative learning, and discusses how pupils discover the way of thinking of other pupils during game play
Keywords
computer games; courseware; groupware; intelligent tutoring systems; knowledge acquisition; teaching; virtual reality; active participation; classroom; collaborative learning; environmental problems; externalization; game play; game playing; learner thinking; learning situation; pupils; school education; urban planning; virtual worlds; Art; Collaboration; Collaborative work; Computer simulation; Context; Educational institutions; Environmental factors; Informatics; Radiofrequency identification; Urban planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge-Based Intelligent Engineering Systems and Allied Technologies, 2000. Proceedings. Fourth International Conference on
Conference_Location
Brighton
Print_ISBN
0-7803-6400-7
Type
conf
DOI
10.1109/KES.2000.884134
Filename
884134
Link To Document