DocumentCode
2633274
Title
Parallel implementation of volume rendering on Denali graphics systems
Author
Guan, Sheng-Yih ; Bleiweiss, Avi ; Lipes, Richard
Author_Institution
Silicon Graphics Inc., USA
fYear
1995
fDate
25-28 Apr 1995
Firstpage
700
Lastpage
706
Abstract
Traditional 3D graphics systems, e.g. Denali, with texture mapping capability implement the standard graphics pipeline in a pipelined parallel architecture. The systems are sufficiently powerful and flexible to support efficiently applications such as volume rendering. We discuss how Denali, manufactured by Kubota Graphics Corporation accelerates volume rendering. Volume rendering methods including maximum intensity projection and iso-surface rendering are implemented using Denali´s 3D texture mapping capability. The volume rendering realization utilizes a partitioning data allocation scheme instead of a replicating approach to reduce dramatically texture memory requirements. Denali has two major parallel components: Transformation and Rasterization Modules (TRMs) and Frame Buffer Modules (FBMs). The flexible TRMs, containing a general purpose RISC processor, use object parallelism. The FBMs, containing hardware ASICs and pixel memory, use pixel parallelism. The TRMs and FBMs use dynamic and static load balancing schemes respectively to assign a roughly equal amount of computation to each parallel node
Keywords
Acceleration; Graphics; Hardware; Load management; Manufacturing; Parallel architectures; Parallel processing; Pipelines; Reduced instruction set computing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Processing Symposium, 1995. Proceedings., 9th International
Conference_Location
Santa Barbara, CA
Print_ISBN
0-8186-7074-6
Type
conf
DOI
10.1109/IPPS.1995.395872
Filename
395872
Link To Document