DocumentCode
2635118
Title
D-Overlay: A Delay-Aware Overlay for Gaming Services
Author
Liao, Xiaofei ; Yu, Linchen ; Jin, Hai ; Yao, Hong
Author_Institution
Cluster & Grid Comput. Lab., Huazhong Univ. of Sci. & Technol., Wuhan
fYear
2008
fDate
18-20 June 2008
Firstpage
210
Lastpage
210
Abstract
Peer-to-peer (P2P) has become an important computing model because of its adaptation, selforganization and autonomy. But how to organize dynamic nodes in P2P networks efficiently for gaming message passing services is still a challenge. This paper present an approach, named D-overlay, a delay-aware overlay for gaming services, to implement node clustering based on link delay of nodes communications in the P2P network. This approach measures the delays among peers, explores the node connectivity together with the connection quality. Then, it builds a service ring for each peer according to its latency status, and keeps the low latency among neighbors by periodical adjustments. D-overlay improves the extensibility and reliability. One system, called PKTown, has been deployed based on D-overlay in CERNET of China.
Keywords
computer games; delays; message passing; peer-to-peer computing; D-overlay; P2P network; PKTown; delay-aware overlay; dynamic nodes; gaming message passing services; gaming services; peer-to-peer networks; Computer network management; Delay; Grid computing; IP networks; Local area networks; Network servers; Network topology; Peer to peer computing; Web and internet services; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Innovative Computing Information and Control, 2008. ICICIC '08. 3rd International Conference on
Conference_Location
Dalian, Liaoning
Print_ISBN
978-0-7695-3161-8
Electronic_ISBN
978-0-7695-3161-8
Type
conf
DOI
10.1109/ICICIC.2008.640
Filename
4603399
Link To Document