• DocumentCode
    2635118
  • Title

    D-Overlay: A Delay-Aware Overlay for Gaming Services

  • Author

    Liao, Xiaofei ; Yu, Linchen ; Jin, Hai ; Yao, Hong

  • Author_Institution
    Cluster & Grid Comput. Lab., Huazhong Univ. of Sci. & Technol., Wuhan
  • fYear
    2008
  • fDate
    18-20 June 2008
  • Firstpage
    210
  • Lastpage
    210
  • Abstract
    Peer-to-peer (P2P) has become an important computing model because of its adaptation, selforganization and autonomy. But how to organize dynamic nodes in P2P networks efficiently for gaming message passing services is still a challenge. This paper present an approach, named D-overlay, a delay-aware overlay for gaming services, to implement node clustering based on link delay of nodes communications in the P2P network. This approach measures the delays among peers, explores the node connectivity together with the connection quality. Then, it builds a service ring for each peer according to its latency status, and keeps the low latency among neighbors by periodical adjustments. D-overlay improves the extensibility and reliability. One system, called PKTown, has been deployed based on D-overlay in CERNET of China.
  • Keywords
    computer games; delays; message passing; peer-to-peer computing; D-overlay; P2P network; PKTown; delay-aware overlay; dynamic nodes; gaming message passing services; gaming services; peer-to-peer networks; Computer network management; Delay; Grid computing; IP networks; Local area networks; Network servers; Network topology; Peer to peer computing; Web and internet services; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Computing Information and Control, 2008. ICICIC '08. 3rd International Conference on
  • Conference_Location
    Dalian, Liaoning
  • Print_ISBN
    978-0-7695-3161-8
  • Electronic_ISBN
    978-0-7695-3161-8
  • Type

    conf

  • DOI
    10.1109/ICICIC.2008.640
  • Filename
    4603399