Title :
A practice of collaborative project-based learning for mutual edification between programming skill and artistic craftsmanship
Author :
Naoya, N. ; Takemura, Yasuhiro ; Kume, Izuru
Author_Institution :
Konan Univ., Konan, Japan
Abstract :
It is well known that using computer games as educational materials for computer programming and software engineering education effectively motivate students. For this purpose in Konan University, we have practiced project-based learning to develop game programs. From instructional practice in Konan University to date, we concluded that we need more specialized game contents in order to better motivate the students. On the other hand, in character design training in Osaka University of Arts, it has been expected that showing students a goal where their characters are animated in game system effectively motivates the students. However, to develop game system, high level programming skill is needed. To address these problems, we propose a collaborative project-based learning approach which can be practiced in cooperation with a faculty of computer science and a faculty of arts. In the learning process, program codes are developed by the computer science students and game contents are created by the arts students. The process also includes online meetings to coordinate their work. Through the project, students would not only improve their expertise but learn unprofessional knowledge, experience collaborative work and improve communication skill. In the last year, we have practiced the collaborative project-based learning to develop a 3D fighting game in cooperation with Konan University and Osaka University of Arts. In this paper, we will report the practice and evaluate its educational effectiveness by student questionnaires about the learning and examinations about software engineering.
Keywords :
computer aided instruction; computer games; computer science education; groupware; programming; 3D fighting game; artistic craftsmanship; arts faculty; arts students; character design training; collaborative project-based learning; communication skill; computer games; computer programming education; computer science faculty; computer science students; educational effectiveness; educational materials; game contents; game programs; game system; high level programming skill; learning process; program codes; software engineering education; Animation; Art; Collaboration; Collaborative work; Computer science; Computer science education; Educational programs; Java; Programming profession; Software engineering; Character design; Collaborative learning; PBL; Software engineering education;
Conference_Titel :
Frontiers in Education Conference, 2009. FIE '09. 39th IEEE
Conference_Location :
San Antonio, TX
Print_ISBN :
978-1-4244-4715-2
Electronic_ISBN :
0190-5848
DOI :
10.1109/FIE.2009.5350397