DocumentCode :
2638840
Title :
Organization of 3D game scene based on ABT
Author :
Wang, Ke ; Shi, Qiang ; Xiao, Zhoufang
Author_Institution :
Sch. of Comput. Sci. & Technol., China Univ. of Min. Technol., China
fYear :
2010
fDate :
16-17 Aug. 2010
Firstpage :
480
Lastpage :
483
Abstract :
3D games have very complex scenes with moving objects. How to organize the scenes perfectly is a great issue when considering real-time in games. Most of the 3D games in our country adopt octree or BSP tree in organizing scenes, which has many limits and drawbacks. The paper describes adaptive binary tree in organizing 3D game scenes, and it performs good in rendering the scenes.
Keywords :
computer games; rendering (computer graphics); 3D game scene; adaptive binary tree; computer graphics; moving objects; rendering; Binary trees; Games; Octrees; Organizations; Rendering (computer graphics); Space technology; Three dimensional displays; 3D game secnes organizing; Multimedia content analysis; adaptive binary tree; computer graphics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Society (SWS), 2010 IEEE 2nd Symposium on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-6356-5
Type :
conf
DOI :
10.1109/SWS.2010.5607401
Filename :
5607401
Link To Document :
بازگشت