DocumentCode
2638840
Title
Organization of 3D game scene based on ABT
Author
Wang, Ke ; Shi, Qiang ; Xiao, Zhoufang
Author_Institution
Sch. of Comput. Sci. & Technol., China Univ. of Min. Technol., China
fYear
2010
fDate
16-17 Aug. 2010
Firstpage
480
Lastpage
483
Abstract
3D games have very complex scenes with moving objects. How to organize the scenes perfectly is a great issue when considering real-time in games. Most of the 3D games in our country adopt octree or BSP tree in organizing scenes, which has many limits and drawbacks. The paper describes adaptive binary tree in organizing 3D game scenes, and it performs good in rendering the scenes.
Keywords
computer games; rendering (computer graphics); 3D game scene; adaptive binary tree; computer graphics; moving objects; rendering; Binary trees; Games; Octrees; Organizations; Rendering (computer graphics); Space technology; Three dimensional displays; 3D game secnes organizing; Multimedia content analysis; adaptive binary tree; computer graphics;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Society (SWS), 2010 IEEE 2nd Symposium on
Conference_Location
Beijing
Print_ISBN
978-1-4244-6356-5
Type
conf
DOI
10.1109/SWS.2010.5607401
Filename
5607401
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