• DocumentCode
    2638840
  • Title

    Organization of 3D game scene based on ABT

  • Author

    Wang, Ke ; Shi, Qiang ; Xiao, Zhoufang

  • Author_Institution
    Sch. of Comput. Sci. & Technol., China Univ. of Min. Technol., China
  • fYear
    2010
  • fDate
    16-17 Aug. 2010
  • Firstpage
    480
  • Lastpage
    483
  • Abstract
    3D games have very complex scenes with moving objects. How to organize the scenes perfectly is a great issue when considering real-time in games. Most of the 3D games in our country adopt octree or BSP tree in organizing scenes, which has many limits and drawbacks. The paper describes adaptive binary tree in organizing 3D game scenes, and it performs good in rendering the scenes.
  • Keywords
    computer games; rendering (computer graphics); 3D game scene; adaptive binary tree; computer graphics; moving objects; rendering; Binary trees; Games; Octrees; Organizations; Rendering (computer graphics); Space technology; Three dimensional displays; 3D game secnes organizing; Multimedia content analysis; adaptive binary tree; computer graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Society (SWS), 2010 IEEE 2nd Symposium on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-6356-5
  • Type

    conf

  • DOI
    10.1109/SWS.2010.5607401
  • Filename
    5607401