DocumentCode
2638951
Title
Integrating engagement and first year problem solving using game controller technology
Author
Daniels, Thomas E.
Author_Institution
Dept. of Electr. & Comput. Eng., Iowa State Univ., Ames, IA, USA
fYear
2009
fDate
18-21 Oct. 2009
Firstpage
1
Lastpage
6
Abstract
Entering college students in computer science and computer engineering face not only a challenging first year experience, but also typically must complete a grueling programming class for which many students are ill-prepared. While much work has focused on difficulties in such classes, our experience is that students who are ill prepared yet capable need a motivating and engaging factor to offset their challenges in the class. In this paper, we describe an ongoing project that integrates the Nintendo Wii Remote into such freshman class. By integrating a technically rich, familiar device into the classwork, students are challenged to learn about the device and engaged by learning how to use it in their coursework. We will describe technical and pedagogical challenges and their respective solutions. We also present initial feedback in using the Wii Remote in a Computer Engineering freshman problem-solving course.
Keywords
computer aided instruction; computer games; computer science education; problem solving; Nintendo Wii Remote; college students; computer engineering; computer science; game controller; problem solving; Computer science; Educational institutions; Feedback; Home computing; Laboratories; Mathematical programming; Mathematics; Problem-solving; Software engineering; Writing; Computer Engineering; Freshman; Problem solving; Programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference, 2009. FIE '09. 39th IEEE
Conference_Location
San Antonio, TX
ISSN
0190-5848
Print_ISBN
978-1-4244-4715-2
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2009.5350427
Filename
5350427
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