DocumentCode :
264190
Title :
Generation Alpha at the Intersection of Technology, Play and Motivation
Author :
Tootell, Holly ; Freeman, Mark ; Freeman, Alison
Author_Institution :
Univ. of Wollongong, Wollongong, NSW, Australia
fYear :
2014
fDate :
6-9 Jan. 2014
Firstpage :
82
Lastpage :
90
Abstract :
This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements, this paper draws connections for guiding principles in adopting more technology-focused play opportunities for Generation Alpha.
Keywords :
computer aided instruction; computer games; Generation Alpha; early childhood education; early years education; gamification; gaming element; technology-focused play; technology-play-and-motivation; Avatars; Context; Educational institutions; Games; Media; early years education; gamification; play; technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location :
Waikoloa, HI
Type :
conf
DOI :
10.1109/HICSS.2014.19
Filename :
6758614
Link To Document :
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