• DocumentCode
    2644688
  • Title

    Face mesh compression based on half-spherical coordinates for home entertainment systems

  • Author

    Park, Taejung ; Kang, Shin Jin ; Kim, Chang Hun

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Korea Univ., Seoul, South Korea
  • fYear
    2011
  • fDate
    9-12 Jan. 2011
  • Firstpage
    701
  • Lastpage
    702
  • Abstract
    For a realistic entertainment experience, home entertainment systems require the ability to handle rich and detailed human facial expressions; this consumes huge amounts of storage. We present a progressive octree-based mesh compression framework optimized for human face models in game applications. We define the octree data structure in spherical coordinates (S-Octree) to reduce information entropy for human face models and to utilize the symmetry. Because our approach provides a framework for general spatial partitioning methods, it can be applied to other compression schemes based on octrees for human facial meshes. In comparison with previous methods, our method reduces number of bits around by 50%.
  • Keywords
    data compression; entertainment; entropy; face recognition; image coding; mesh generation; octrees; face mesh compression; half-spherical coordinates; home entertainment systems; human face models; information entropy; progressive octree-based mesh compression; spatial partitioning methods; Encoding; Face; Games; Geometry; Humans; Octrees; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2011 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2158-3994
  • Print_ISBN
    978-1-4244-8711-0
  • Type

    conf

  • DOI
    10.1109/ICCE.2011.5722818
  • Filename
    5722818