DocumentCode
2644688
Title
Face mesh compression based on half-spherical coordinates for home entertainment systems
Author
Park, Taejung ; Kang, Shin Jin ; Kim, Chang Hun
Author_Institution
Dept. of Comput. Sci. & Eng., Korea Univ., Seoul, South Korea
fYear
2011
fDate
9-12 Jan. 2011
Firstpage
701
Lastpage
702
Abstract
For a realistic entertainment experience, home entertainment systems require the ability to handle rich and detailed human facial expressions; this consumes huge amounts of storage. We present a progressive octree-based mesh compression framework optimized for human face models in game applications. We define the octree data structure in spherical coordinates (S-Octree) to reduce information entropy for human face models and to utilize the symmetry. Because our approach provides a framework for general spatial partitioning methods, it can be applied to other compression schemes based on octrees for human facial meshes. In comparison with previous methods, our method reduces number of bits around by 50%.
Keywords
data compression; entertainment; entropy; face recognition; image coding; mesh generation; octrees; face mesh compression; half-spherical coordinates; home entertainment systems; human face models; information entropy; progressive octree-based mesh compression; spatial partitioning methods; Encoding; Face; Games; Geometry; Humans; Octrees; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2011 IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
2158-3994
Print_ISBN
978-1-4244-8711-0
Type
conf
DOI
10.1109/ICCE.2011.5722818
Filename
5722818
Link To Document