DocumentCode :
2644688
Title :
Face mesh compression based on half-spherical coordinates for home entertainment systems
Author :
Park, Taejung ; Kang, Shin Jin ; Kim, Chang Hun
Author_Institution :
Dept. of Comput. Sci. & Eng., Korea Univ., Seoul, South Korea
fYear :
2011
fDate :
9-12 Jan. 2011
Firstpage :
701
Lastpage :
702
Abstract :
For a realistic entertainment experience, home entertainment systems require the ability to handle rich and detailed human facial expressions; this consumes huge amounts of storage. We present a progressive octree-based mesh compression framework optimized for human face models in game applications. We define the octree data structure in spherical coordinates (S-Octree) to reduce information entropy for human face models and to utilize the symmetry. Because our approach provides a framework for general spatial partitioning methods, it can be applied to other compression schemes based on octrees for human facial meshes. In comparison with previous methods, our method reduces number of bits around by 50%.
Keywords :
data compression; entertainment; entropy; face recognition; image coding; mesh generation; octrees; face mesh compression; half-spherical coordinates; home entertainment systems; human face models; information entropy; progressive octree-based mesh compression; spatial partitioning methods; Encoding; Face; Games; Geometry; Humans; Octrees; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ICCE), 2011 IEEE International Conference on
Conference_Location :
Las Vegas, NV
ISSN :
2158-3994
Print_ISBN :
978-1-4244-8711-0
Type :
conf
DOI :
10.1109/ICCE.2011.5722818
Filename :
5722818
Link To Document :
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