DocumentCode :
2649204
Title :
Volume rendering by wavefront architecture
Author :
Lin, Shang-Hung ; Kung, S.Y.
Author_Institution :
Dept. of Electr. Eng., Princeton Univ., NJ, USA
fYear :
1993
fDate :
25-27 Oct 1993
Firstpage :
214
Lastpage :
225
Abstract :
To achieve real time processing for volume rendering, it is necessary to employ parallel processing techniques. Therefore, a ray casting wavefront architecture is proposed. The architecture offers the following advantages. By a special memory organization, the processor array can perform fast rotation along x, y, z axes without incurring costly memory transformation. The projection phase and post-projection phase are assigned to different processors and a significant time-saving can be achieved by the pipelining technique. In the proposed architecture, the projection processors can "skip" the transparent region and step computation when further computation does not affect pixel values any more, e.g., the rays reach opaque surface. Finally, according to the VHDL simulation result, the speedup of the wavefront architecture over several SIMD designs (including CM2 and the Princeton Engine) is about 200% under normal condition
Keywords :
digital simulation; hardware description languages; parallel architectures; pipeline processing; real-time systems; rendering (computer graphics); VHDL simulation result; fast rotation; parallel processing techniques; pipelining technique; post-projection phase; processor array; ray casting; real time processing; special memory organization; volume rendering; wavefront architecture; Casting; Computational modeling; Computer architecture; Displays; Engines; Equations; Medical services; Optical surface waves; Pipeline processing; Pixel;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Application-Specific Array Processors, 1993. Proceedings., International Conference on
Conference_Location :
Venice
ISSN :
1063-6862
Print_ISBN :
0-8186-3492-8
Type :
conf
DOI :
10.1109/ASAP.1993.397146
Filename :
397146
Link To Document :
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