DocumentCode
2649774
Title
Developing Strategies for Improving Planning and Scheduling of Actions in RTS Games
Author
Branquinho, Augusto A B ; Lopes, Carlos R. ; Naves, Thiago F.
Author_Institution
Fac. of Comput., Fed. Univ. of Uberlandia, Uberlandia, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
82
Lastpage
89
Abstract
This article describes techniques developed for generating and scheduling actions using partial order planning and SLA* in the production of resources for Real-time Strategy (RTS) Games. RTS games are characterized by two important steps. In the first step a plan of action should be carried out to produce resources. In the second step, the resources produced in the former step are employed in battles against the enemy. Resource production is vital to succeed in this sort of game. The developed algorithms significantly decrease the make span, which is the time required for execution of the actions that achieve the goal for resource production.
Keywords
computer games; planning (artificial intelligence); real-time systems; resource allocation; RTS GAMES; SLA; action planning improvement strategy; action scheduling strategy; partial order planning; real-time strategy games; resource production; Games; Gold; Real time systems; Schedules; Scheduling; Learning; Planning; Real-Time Strategy Games; Resources; Search;
fLanguage
English
Publisher
ieee
Conference_Titel
Tools with Artificial Intelligence (ICTAI), 2011 23rd IEEE International Conference on
Conference_Location
Boca Raton, FL
ISSN
1082-3409
Print_ISBN
978-1-4577-2068-0
Electronic_ISBN
1082-3409
Type
conf
DOI
10.1109/ICTAI.2011.21
Filename
6103310
Link To Document