DocumentCode
2652214
Title
Terrain rendering based on virtual attention
Author
Peng, Zhenghong ; Lin, Yu ; Yu, Gang
Author_Institution
Sch. of Urban Study, Wuhan Univ., Wuhan, China
Volume
7
fYear
2010
fDate
16-18 April 2010
Abstract
In this paper we present a novel method for terrain rendering which is based on visual attention. Our method first statically subdivides the terrain into some rectangular patches that is dynamically subdivided into some rectangular tiles at runtime. Finally, the tiles are used to construct mesh based on visual attention. Because we calculate the levels of detail of each tile´s edges and the adjacent tiles share a same edge, the resulted mesh does not include any cracks naturally. Dynamically subdivision can balance the number of calling API and the complexity of geometry to improve the efficiency of rendering. Visual attention not only makes the render quality is better, but also stabilize the frame rate and eliminate the visual bound. Our approach achieves terrain rendering at a high stable frame rate.
Keywords
application program interfaces; computational geometry; mesh generation; rendering (computer graphics); terrain mapping; virtual reality; API; geometry; mesh construction; rectangular patches; rectangular tiles; render quality; terrain rendering; virtual attention; visual attention; Central Processing Unit; Computer graphics; Geometry; Rendering (computer graphics); Runtime; Sampling methods; Strips; Terrain mapping; Tiles; Virtual reality; dynamically subdivision; level of detail; visual attention;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5485589
Filename
5485589
Link To Document