• DocumentCode
    2652214
  • Title

    Terrain rendering based on virtual attention

  • Author

    Peng, Zhenghong ; Lin, Yu ; Yu, Gang

  • Author_Institution
    Sch. of Urban Study, Wuhan Univ., Wuhan, China
  • Volume
    7
  • fYear
    2010
  • fDate
    16-18 April 2010
  • Abstract
    In this paper we present a novel method for terrain rendering which is based on visual attention. Our method first statically subdivides the terrain into some rectangular patches that is dynamically subdivided into some rectangular tiles at runtime. Finally, the tiles are used to construct mesh based on visual attention. Because we calculate the levels of detail of each tile´s edges and the adjacent tiles share a same edge, the resulted mesh does not include any cracks naturally. Dynamically subdivision can balance the number of calling API and the complexity of geometry to improve the efficiency of rendering. Visual attention not only makes the render quality is better, but also stabilize the frame rate and eliminate the visual bound. Our approach achieves terrain rendering at a high stable frame rate.
  • Keywords
    application program interfaces; computational geometry; mesh generation; rendering (computer graphics); terrain mapping; virtual reality; API; geometry; mesh construction; rectangular patches; rectangular tiles; render quality; terrain rendering; virtual attention; visual attention; Central Processing Unit; Computer graphics; Geometry; Rendering (computer graphics); Runtime; Sampling methods; Strips; Terrain mapping; Tiles; Virtual reality; dynamically subdivision; level of detail; visual attention;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-6347-3
  • Type

    conf

  • DOI
    10.1109/ICCET.2010.5485589
  • Filename
    5485589