DocumentCode :
2653122
Title :
On the Usefulness of Predicates
Author :
Austrin, Per ; Håstad, Johan
fYear :
2012
fDate :
26-29 June 2012
Firstpage :
53
Lastpage :
63
Abstract :
Motivated by the pervasiveness of strong inapproximability results for Max-CSPs, we introduce a relaxed notion of an approximate solution of a Max-CSP. In this relaxed version, loosely speaking, the algorithm is allowed to replace the constraints of an instance by some other (possibly real-valued) constraints, and then only needs to satisfy as many of the new constraints as possible. To be more precise, we introduce the following notion of a predicate P being useful for a (real-valued) objective Q: given an almost satisfiable Max-P instance, there is an algorithm that beats a random assignment on the corresponding Max-Q instance applied to the same sets of literals. The standard notion of a nontrivial approximation algorithm for a Max-CSP with predicate P is exactly the same as saying that P is useful for P itself. We say that P is useless if it is not useful for any Q. Under the Unique Games Conjecture, we can give a complete and simple characterization of useless Max-CSPs defined by a predicate: such a Max-CSP is useless if and only if there is a pairwise independent distribution supported on the satisfying assignments of the predicate. It is natural to also consider the case when no negations are allowed in the CSP instance, and we derive a similar complete characterization (under the UGC) there as well. Finally, we also include some results and examples shedding additional light on the approximability of certain Max-CSPs.
Keywords :
approximation theory; computability; constraint satisfaction problems; game theory; random processes; Max-CSP; Max-P instance satisfiability; approximate solution; maximum constraint satisfaction problem; nontrivial approximation algorithm; pairwise independent distribution; predicates usefulness; random assignment; relaxed notion; relaxed version; unique games conjecture; Approximation algorithms; Approximation methods; Games; Probabilistic logic; Q measurement; Resistance; Standards;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Complexity (CCC), 2012 IEEE 27th Annual Conference on
Conference_Location :
Porto
ISSN :
1093-0159
Print_ISBN :
978-1-4673-1663-7
Type :
conf
DOI :
10.1109/CCC.2012.18
Filename :
6243381
Link To Document :
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