DocumentCode :
2654199
Title :
On-the-fly rendering of losslessly compressed irregular volume data
Author :
Yang, Chum-Kai ; Mitra, Tulika ; Chiueh, Tzi-cker
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear :
2000
fDate :
13-13 Oct. 2000
Firstpage :
101
Lastpage :
108
Abstract :
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to alleviate the disk I/O overhead associated with rendering a large tetrahedral mesh is to reduce the I/O bandwidth requirement through compression. Existing tetrahedral mesh compression algorithms focus only on compression efficiency and cannot be readily integrated into the mesh rendering process, and thus demand that a compressed tetrahedral mesh be decompressed before it can be rendered into a 2D image. This paper presents an integrated tetrahedral mesh compression and rendering algorithm called Gatun, which allows compressed tetrahedral meshes to be rendered incrementally as they are being decompressed, thus leading to an efficient irregular grid rendering pipeline. Both compression and rendering algorithms in Gatun exploit the same local connectivity information among adjacent tetrahedra, and thus can be tightly integrated into a unified implementation framework. Our tetrahedral compression algorithm is specifically designed to facilitate the integration with an irregular grid renderer without any compromise in compression efficiency. A unique performance advantage of Gatun is its ability to reduce the runtime memory footprint requirement by releasing memory allocated to tetrahedra as early as possible.
Keywords :
data compression; rendering (computer graphics); storage allocation; Gatun; I/O bandwidth requirement; compression; integrated tetrahedral mesh compression/rendering algorithm; irregular grid rendering pipeline; local connectivity information; losslessly compressed irregular volume data; on-the-fly rendering; runtime memory footprint requirement; tetrahedral meshes; very large irregular-grid data sets; Algorithm design and analysis; Bandwidth; Chromium; Compression algorithms; Head; Image coding; Lead compounds; Pipelines; Rendering (computer graphics); Streaming media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization 2000. Proceedings
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
0-7803-6478-3
Type :
conf
DOI :
10.1109/VISUAL.2000.885682
Filename :
885682
Link To Document :
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