• DocumentCode
    2654460
  • Title

    Texturing techniques for terrain visualization

  • Author

    Döllner, Jürgen ; Baumann, Konstantin ; Hinrichs, Klaus

  • Author_Institution
    Dept. of Comput. Sci., Munster Univ., Germany
  • fYear
    2000
  • fDate
    13-13 Oct. 2000
  • Firstpage
    227
  • Lastpage
    234
  • Abstract
    Presents a new rendering technique for processing multiple multi-resolution textures of LOD (level-of-detail) terrain models and describes its application to interactive, animated terrain content design. The approach is based on a multi-resolution model for terrain texture which cooperates with a multi-resolution model for terrain geometry. For each texture layer, an image pyramid and a texture tree are constructed. Multiple texture layers can be associated with one terrain model and can be combined in different ways, e.g. by blending and masking. The rendering algorithm simultaneously traverses the multi-resolution geometry model and the multi-resolution texture model, and takes into account geometric and texture approximation errors. It uses multi-pass rendering and exploits multi-texturing to achieve real-time performance. Applications include interactive texture lenses, texture animation and topographic textures. These techniques offer an enormous potential for developing new visualization applications for presenting, exploring and manipulating spatio-temporal data.
  • Keywords
    computational geometry; computer animation; data visualisation; image resolution; image texture; interactive systems; real-time systems; rendering (computer graphics); software performance evaluation; terrain mapping; topography (Earth); approximation errors; blending; image pyramid; interactive animated terrain content design; interactive texture lenses; level-of-detail terrain models; masking; multi-pass rendering algorithm; multi-resolution textures; multi-texturing; real-time performance; spatio-temporal data; terrain geometry; terrain texture; terrain visualization; texture animation; texture tree; topographic textures; Animation; Application software; Computer graphics; Computer science; Data visualization; Geometry; Large-scale systems; Rendering (computer graphics); Solid modeling; Terrain mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization 2000. Proceedings
  • Conference_Location
    Salt Lake City, UT, USA
  • Print_ISBN
    0-7803-6478-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2000.885699
  • Filename
    885699