DocumentCode
2654460
Title
Texturing techniques for terrain visualization
Author
Döllner, Jürgen ; Baumann, Konstantin ; Hinrichs, Klaus
Author_Institution
Dept. of Comput. Sci., Munster Univ., Germany
fYear
2000
fDate
13-13 Oct. 2000
Firstpage
227
Lastpage
234
Abstract
Presents a new rendering technique for processing multiple multi-resolution textures of LOD (level-of-detail) terrain models and describes its application to interactive, animated terrain content design. The approach is based on a multi-resolution model for terrain texture which cooperates with a multi-resolution model for terrain geometry. For each texture layer, an image pyramid and a texture tree are constructed. Multiple texture layers can be associated with one terrain model and can be combined in different ways, e.g. by blending and masking. The rendering algorithm simultaneously traverses the multi-resolution geometry model and the multi-resolution texture model, and takes into account geometric and texture approximation errors. It uses multi-pass rendering and exploits multi-texturing to achieve real-time performance. Applications include interactive texture lenses, texture animation and topographic textures. These techniques offer an enormous potential for developing new visualization applications for presenting, exploring and manipulating spatio-temporal data.
Keywords
computational geometry; computer animation; data visualisation; image resolution; image texture; interactive systems; real-time systems; rendering (computer graphics); software performance evaluation; terrain mapping; topography (Earth); approximation errors; blending; image pyramid; interactive animated terrain content design; interactive texture lenses; level-of-detail terrain models; masking; multi-pass rendering algorithm; multi-resolution textures; multi-texturing; real-time performance; spatio-temporal data; terrain geometry; terrain texture; terrain visualization; texture animation; texture tree; topographic textures; Animation; Application software; Computer graphics; Computer science; Data visualization; Geometry; Large-scale systems; Rendering (computer graphics); Solid modeling; Terrain mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization 2000. Proceedings
Conference_Location
Salt Lake City, UT, USA
Print_ISBN
0-7803-6478-3
Type
conf
DOI
10.1109/VISUAL.2000.885699
Filename
885699
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