• DocumentCode
    2654506
  • Title

    Isosurfacing in higher dimensions

  • Author

    Bhaniramka, Praveen ; Wenger, Rephael ; Crawfis, Roger

  • Author_Institution
    Silicon Graphics Comput. Syst., Mountain View, CA, USA
  • fYear
    2000
  • fDate
    13-13 Oct. 2000
  • Firstpage
    267
  • Lastpage
    273
  • Abstract
    Visualization algorithms have seen substantial improvements in the past several years. However, very few algorithms have been developed for directly studying data in dimensions higher than three. Most algorithms require a sampling in three-dimensions before applying any visualization algorithms. This sampling typically ignores vital features that may be present when examined in oblique cross-sections, and places an undo burden on system resources when animation through additional dimensions is desired. For time-varying data of large data sets, smooth animation is desired at interactive rates. We provide a fast Marching Cubes like algorithm for hypercubes of any dimension. To support this, we have developed a new algorithm to automatically generate the isosurface and triangulation tables for any dimension. This allows the efficient calculation of 4D isosurfaces, which can be interactively sliced to provide smooth animation or slicing through oblique hyperplanes. The former allows for smooth animation in a very compressed format. The latter provide better tools to study time-evolving features as they move downstream. We also provide examples in using this technique to show interval volumes or the sensitivity of a particular isovalue threshold.
  • Keywords
    computational geometry; computer animation; data visualisation; table lookup; very large databases; 4D isosurfaces; Marching Cubes; animation; hypercubes; interval volumes; isosurface generation; isovalue threshold; large data sets; lookup tables; oblique cross-sections; oblique hyperplanes; sampling; time-varying data; triangulation tables; visualization algorithms; Animation; Information science; Interpolation; Isosurfaces; Piecewise linear techniques; Sampling methods; Silicon;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization 2000. Proceedings
  • Conference_Location
    Salt Lake City, UT, USA
  • Print_ISBN
    0-7803-6478-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2000.885704
  • Filename
    885704