• DocumentCode
    2654998
  • Title

    Interactive visualization of particle-in-cell simulations

  • Author

    Ljung, Patric ; Dieckmann, Mark ; Andersson, Niclas ; Ynnerman, Anders

  • Author_Institution
    Dept. of Sci. & Technol., Linkopings Univ., Sweden
  • fYear
    2000
  • fDate
    13-13 Oct. 2000
  • Firstpage
    469
  • Lastpage
    472
  • Abstract
    The authors present a visualization system for interactive real time animation and visualization of simulation results from a parallel Particle-in-Cell code. The system was designed and implemented for the Onyx2 Infinite Reality hardware. A number of different visual objects, such as volume rendered particle density functionals were implemented. To provide sufficient frame rates for interactive visualization, the system was designed to provide performance close to the hardware specifications both in terms of the I/O and graphics subsystems. The presented case study applies the developed system to the evolution of an instability that gives rise to a plasma surfatron, a mechanism which rapidly can accelerate particles to very high velocities and thus be of great importance in the context of electron acceleration in astrophysical shocks, in the solar corona and in particle accelerators. The produced visualizations have allowed us to identify a previously unknown saturation mechanism for the surfatron and direct research efforts into new areas of interest.
  • Keywords
    computer animation; data visualisation; digital simulation; high energy physics instrumentation computing; interactive systems; particle accelerators; real-time systems; rendering (computer graphics); Onyx2 Infinite Reality hardware; astrophysical shocks; case study; electron acceleration; frame rates; graphics subsystems; hardware specifications; interactive real time animation; interactive visualization; parallel Particle-in-Cell code; particle acceleration; particle accelerators; particle-in-cell simulations; plasma surfatron; saturation mechanism; solar corona; visual objects; visualization system; volume rendered particle density functionals; Acceleration; Animation; Electric shock; Electrons; Graphics; Hardware; Plasma accelerators; Real time systems; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization 2000. Proceedings
  • Conference_Location
    Salt Lake City, UT, USA
  • Print_ISBN
    0-7803-6478-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2000.885734
  • Filename
    885734