Title :
Risk Management in Video Game Development Projects
Author :
Schmalz, Marc ; Finn, Anthony ; Taylor, Hazel
Author_Institution :
Inf. Sch., Univ. of Washington, Seattle, WA, USA
Abstract :
The video game software industry has a reputation for volatile, chaotic projects yet, in spite of dramatic growth in global revenues, surprisingly little academic work has examined these projects. This study reports a preliminary investigation into this under-researched area. We interviewed eight video game producers from a range of companies, using a critical incident method to explore risk management practices and risk perceptions. Our results revealed that in lieu of formal risk management practices, these managers relied on prototyping, pre-production decision points, and agile approaches to contain risk on their projects. Among the risk factors mentioned, two are specific to the unique context of video game development. The risk of failing to match the development strategy to the project was identified as a major cause of problems during the development process, and a new risk - the ´fun factor´ - was a key element threatening the success of the final game release.
Keywords :
computer aided instruction; risk management; serious games (computing); academic work; global revenues; risk management; risk perceptions; video game development projects; video game producers; video game software industry; Context; Encoding; Entertainment industry; Games; Project management; Software; Project management; Risk management; Video game development;
Conference_Titel :
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location :
Waikoloa, HI
DOI :
10.1109/HICSS.2014.534