DocumentCode :
2656216
Title :
A Review and Development of 3-D Accelerator Technology for Games
Author :
Xu, Huang ; Wang CuiPing
Author_Institution :
Coll. of Comput. & Electr. Inf. Project, Shan Dong Ying Cai Univ., Jinan
fYear :
2009
fDate :
23-25 Jan. 2009
Firstpage :
59
Lastpage :
63
Abstract :
In this paper we attempt to review the current technology of 3D accelerators for animating graphics used in games and visual simulation systems, together with associated techniques and software architectures. Topics covered include OpenGL, DirectX, anti-aliasing, motion blur and depth of field. A summary of work in progress is given in the conclusions section.
Keywords :
computer animation; computer games; software architecture; 3-D accelerator technology; games; graphics animation; software architecture; visual simulation system; Animation; Computational modeling; Computer displays; Computer graphics; Computer security; Educational institutions; Image storage; Information security; Information technology; Rendering (computer graphics); DirectX; OpenGL; animation graphics; anti-aliasing; depth of field;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Information Technology and Security Informatics, 2009. IITSI '09. Second International Symposium on
Conference_Location :
Moscow
Print_ISBN :
978-1-4244-3580-7
Type :
conf
DOI :
10.1109/IITSI.2009.20
Filename :
4777549
Link To Document :
بازگشت