DocumentCode
2659572
Title
Notice of Retraction
Game-based Learning for Data Structures: A case study
Author
Bing Tan ; Jet Lim Kim Seng
Author_Institution
Temasek Inf. & IT Sch., Temasek Polytech., Singapore, Singapore
Volume
6
fYear
2010
fDate
16-18 April 2010
Abstract
Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
Game-based Learning has always been the trend of tertiary education. It aims to make teaching and learning more interactive and engaging to achieve educational purposes. In Temasek Polytechnic, the course on Data Structures and Algorithms is offered to IT students as a second year subject. As the subject is very abstract in concepts and the algorithms are hard to visualise, it has been noted that students normally find the subject difficult and challenging. In this paper, we present a case study on using a computer game for teaching data structures on stacks and queues. The computer game is developed to help students visualize the data structures and data access operations on stacks and queues. A group of 28 second year IT students is selected to participate in the study. The findings have shown that the students are very positive towards the use of computer games in their learning of data structures. Students have responded that game-based learning is engaging, fun and, more importantly, abstract concepts in data structures can be visualized and learnt through game playing.
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
Game-based Learning has always been the trend of tertiary education. It aims to make teaching and learning more interactive and engaging to achieve educational purposes. In Temasek Polytechnic, the course on Data Structures and Algorithms is offered to IT students as a second year subject. As the subject is very abstract in concepts and the algorithms are hard to visualise, it has been noted that students normally find the subject difficult and challenging. In this paper, we present a case study on using a computer game for teaching data structures on stacks and queues. The computer game is developed to help students visualize the data structures and data access operations on stacks and queues. A group of 28 second year IT students is selected to participate in the study. The findings have shown that the students are very positive towards the use of computer games in their learning of data structures. Students have responded that game-based learning is engaging, fun and, more importantly, abstract concepts in data structures can be visualized and learnt through game playing.
Keywords
computer aided instruction; computer games; data structures; computer game; data access operation; data structure; game-based learning; tertiary education; Animation; Computer science; Data structures; Data visualization; Education; Informatics; Information technology; Logic programming; Poles and towers; Programming profession; Computer Games; Data Structure; Game-based Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5485952
Filename
5485952
Link To Document