• DocumentCode
    2659588
  • Title

    Generalized model for rational game tree search

  • Author

    Radovilsky, Yan ; Shimony, Solomon E.

  • Author_Institution
    Dept. of Comput. Sci., Ben Gurion Univ., Beer-Sheva, Israel
  • Volume
    2
  • fYear
    2004
  • fDate
    10-13 Oct. 2004
  • Firstpage
    1261
  • Abstract
    Decision-theoretic meta-reasoning is a well known scheme for controlling search that has been shown to be advantageous in numerous domains, including real-time planning and acting, and game-tree search. Although in numerous adversarial games, such as chess, brute-force search currently emerges as the best contender, there is still scope for planning in some situations. In order to take advantage of both schemes, we merge the planning and exhaustive search schemes through meta-reasoning. Approximate value of information is used to decide which of the types of computation operator to apply, and where. This is done by generalizing the best play for imperfect player (BPIP) search control model of E. Baum and W. Smith, (1995) to allow for planning steps, as well as game-tree search steps. A rudimentary system employing these ideas for chess was implemented, and preliminary empirical results are promising.
  • Keywords
    decision theory; game theory; tree searching; adversarial games; best play for imperfect player search control model; brute-force search; chess game; decision-theoretic meta-reasoning; generalized model; rational game tree search; real-time planning; Computer science; Costs; Humans; Production management; Production planning; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2004 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-8566-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2004.1399798
  • Filename
    1399798