DocumentCode
2659588
Title
Generalized model for rational game tree search
Author
Radovilsky, Yan ; Shimony, Solomon E.
Author_Institution
Dept. of Comput. Sci., Ben Gurion Univ., Beer-Sheva, Israel
Volume
2
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
1261
Abstract
Decision-theoretic meta-reasoning is a well known scheme for controlling search that has been shown to be advantageous in numerous domains, including real-time planning and acting, and game-tree search. Although in numerous adversarial games, such as chess, brute-force search currently emerges as the best contender, there is still scope for planning in some situations. In order to take advantage of both schemes, we merge the planning and exhaustive search schemes through meta-reasoning. Approximate value of information is used to decide which of the types of computation operator to apply, and where. This is done by generalizing the best play for imperfect player (BPIP) search control model of E. Baum and W. Smith, (1995) to allow for planning steps, as well as game-tree search steps. A rudimentary system employing these ideas for chess was implemented, and preliminary empirical results are promising.
Keywords
decision theory; game theory; tree searching; adversarial games; best play for imperfect player search control model; brute-force search; chess game; decision-theoretic meta-reasoning; generalized model; rational game tree search; real-time planning; Computer science; Costs; Humans; Production management; Production planning; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1399798
Filename
1399798
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