DocumentCode :
2659588
Title :
Generalized model for rational game tree search
Author :
Radovilsky, Yan ; Shimony, Solomon E.
Author_Institution :
Dept. of Comput. Sci., Ben Gurion Univ., Beer-Sheva, Israel
Volume :
2
fYear :
2004
fDate :
10-13 Oct. 2004
Firstpage :
1261
Abstract :
Decision-theoretic meta-reasoning is a well known scheme for controlling search that has been shown to be advantageous in numerous domains, including real-time planning and acting, and game-tree search. Although in numerous adversarial games, such as chess, brute-force search currently emerges as the best contender, there is still scope for planning in some situations. In order to take advantage of both schemes, we merge the planning and exhaustive search schemes through meta-reasoning. Approximate value of information is used to decide which of the types of computation operator to apply, and where. This is done by generalizing the best play for imperfect player (BPIP) search control model of E. Baum and W. Smith, (1995) to allow for planning steps, as well as game-tree search steps. A rudimentary system employing these ideas for chess was implemented, and preliminary empirical results are promising.
Keywords :
decision theory; game theory; tree searching; adversarial games; best play for imperfect player search control model; brute-force search; chess game; decision-theoretic meta-reasoning; generalized model; rational game tree search; real-time planning; Computer science; Costs; Humans; Production management; Production planning; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-8566-7
Type :
conf
DOI :
10.1109/ICSMC.2004.1399798
Filename :
1399798
Link To Document :
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