DocumentCode
2660470
Title
Modeling methodology for NPC´s using interpreted Petri Nets and feedback control
Author
Santoyo-Sanchez, A. ; Pérez-Martínez, M.A. ; De Jesús-Velásquez, C. ; Aguirre-Salas, L.I. ; Alvarez-Ureña, M.A.
Author_Institution
Dept. of Comput., Univ. de Guadalajara, Jalisco, Mexico
fYear
2010
fDate
8-10 Sept. 2010
Firstpage
369
Lastpage
374
Abstract
In the context of video games design, Artificial Intelligence (AI) a broad of techniques have been used to generate the behavior of Non-Players Characters (NPC´s). In this document, is explored the use of Supervisory control in Discrete Event Systems for design the behavior of NPC´s, where the interaction between them it is not blocking. The modeling tool used is Interpreted Petri Nets (IPN) which are an extension of Petri Nets (PN) allow to relate input signals and output signals for PN models.
Keywords
Petri nets; artificial intelligence; computer games; discrete event systems; feedback; artificial intelligence; discrete event system; feedback control; interpreted Petri nets; modeling methodology; modeling tool; nonplayer character; supervisory control; video game design; Adaptation model; Computational modeling; Electrical engineering; Firing; Games; IEEE catalog; Petri nets; Feedback control; Non-player characters; Petri Nets; Supervisor using p-invariant;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical Engineering Computing Science and Automatic Control (CCE), 2010 7th International Conference on
Conference_Location
Tuxtla Gutierrez
Print_ISBN
978-1-4244-7312-0
Type
conf
DOI
10.1109/ICEEE.2010.5608669
Filename
5608669
Link To Document