• DocumentCode
    2660470
  • Title

    Modeling methodology for NPC´s using interpreted Petri Nets and feedback control

  • Author

    Santoyo-Sanchez, A. ; Pérez-Martínez, M.A. ; De Jesús-Velásquez, C. ; Aguirre-Salas, L.I. ; Alvarez-Ureña, M.A.

  • Author_Institution
    Dept. of Comput., Univ. de Guadalajara, Jalisco, Mexico
  • fYear
    2010
  • fDate
    8-10 Sept. 2010
  • Firstpage
    369
  • Lastpage
    374
  • Abstract
    In the context of video games design, Artificial Intelligence (AI) a broad of techniques have been used to generate the behavior of Non-Players Characters (NPC´s). In this document, is explored the use of Supervisory control in Discrete Event Systems for design the behavior of NPC´s, where the interaction between them it is not blocking. The modeling tool used is Interpreted Petri Nets (IPN) which are an extension of Petri Nets (PN) allow to relate input signals and output signals for PN models.
  • Keywords
    Petri nets; artificial intelligence; computer games; discrete event systems; feedback; artificial intelligence; discrete event system; feedback control; interpreted Petri nets; modeling methodology; modeling tool; nonplayer character; supervisory control; video game design; Adaptation model; Computational modeling; Electrical engineering; Firing; Games; IEEE catalog; Petri nets; Feedback control; Non-player characters; Petri Nets; Supervisor using p-invariant;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical Engineering Computing Science and Automatic Control (CCE), 2010 7th International Conference on
  • Conference_Location
    Tuxtla Gutierrez
  • Print_ISBN
    978-1-4244-7312-0
  • Type

    conf

  • DOI
    10.1109/ICEEE.2010.5608669
  • Filename
    5608669