Abstract :
This paper proposes a fast, physically accurate method for synthesizing multimodal, acoustic and haptic, signatures of distributed fracture in quasi-brittle heterogeneous materials, such as wood, granular media, or other fiber composites. Fracture processes in these materials are challenging to simulate with existing methods, due to the prevalence of large numbers of disordered, quasi-random spatial degrees of freedom, representing the complex physical state of a sample over the geometric volume of interest. Here, I develop an algorithm for simulating such processes, building on a class of statistical lattice models of fracture that have been widely investigated in the physics literature. This algorithm is enabled through a recently published mathematical construction based on the inverse transform method of random number sampling. It yields a purely time domain stochastic jump process representing stress fluctuations in the medium. The latter can be readily extended by a mean field approximation that captures the averaged constitutive (stress-strain) behavior of the material. Numerical simulations and interactive examples demonstrate the ability of these algorithms to generate physically plausible acoustic and haptic signatures of fracture in complex, natural materials interactively at audio sampling rates.
Keywords :
fracture; inverse transforms; rendering (computer graphics); virtual reality; accurate rendering; audio sampling rates; averaged constitutive; complex physical state; distributed fracture; fiber composites; fracture processes; geometric volume; granular media; haptic signatures; inverse transform method; mathematical construction; mean field approximation; multimodal signatures; natural materials; numerical simulations; physics literature; quasibrittle heterogeneous materials; random number sampling; statistical lattice models; stress fluctuations; stress-strain behavior; time domain stochastic jump process; Computational modeling; Load modeling; Materials; Mathematical model; Numerical models; Rendering (computer graphics); Stress; Action; Crowd simulation; Interaction; Physical simulation; multimodal rendering; virtual reality;