DocumentCode
2668555
Title
Evaluation and classification of Digital Games using QOL measurements
Author
Hori, Yukari ; Baba, Akira
Author_Institution
Adv. Interdiscipl. Studies, Univ. of Tokyo, Tokyo, Japan
fYear
2010
fDate
6-8 Sept. 2010
Firstpage
93
Lastpage
98
Abstract
Digital Games have become part of everyday life all over the world. In this article, we suggest to use Quality of Life (QOL) to investigate the characteristics of game play and to evaluate games. We measured emotional changes caused by game play using a QOL questionnaire specialized in the detection of the mental change (POMS-Brief Form) in Interrupted Time-Series Design. As a result, the analysis of variance showed that in certain cases some negative feelings such as uneasiness and anger are reduced significantly by game play, and such effect is strengthened by repeatedly playing a personal favorite. Furthermore, it was indicated that an appreciative evaluation of the game correlates with a positive effect. Therefore it became clear that there is a need to consider the test participant´s subjective evaluation of the game during the experiment. Additionally, the feelings affected were clearly different in each of the 16 titles analyzed. Therefore, a new classification of games from the viewpoint of the POMS change in QOL is possible.
Keywords
behavioural sciences computing; computer games; statistical analysis; time series; QOL measurement; analysis of variance; digital game; interrupted time series design; quality of life; Analysis of variance; Correlation; Fatigue; Games; Psychology; Stress; Time frequency analysis; Digital Game; POMS; Quality of Life(QOL); component;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2010 IEEE International Conference on
Conference_Location
Taranto
ISSN
1944-9429
Print_ISBN
978-1-4244-5904-9
Type
conf
DOI
10.1109/VECIMS.2010.5609353
Filename
5609353
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