DocumentCode :
2669147
Title :
Research on the battle platform in computer game
Author :
Zhang, Liqun ; Ding, Lili ; Li, Zhenlai
Author_Institution :
Vocational & Tech. Coll., Liaoning Shihua Univ., Fushun, China
fYear :
2012
fDate :
23-25 May 2012
Firstpage :
1501
Lastpage :
1504
Abstract :
The birth of the battle platform in computer game is the result of the development of computer game technology. The disadvantages of traditional machine-machine game are pointed out. The problems to be solved by the battle platform in computer game are studied. The advantages of using battle platform in computer game are presented. The design methods of the battle platform in computer game, including hardware environment, communications protocol, interface design, timing and rules realization, etc., are advanced. The processing methods of key problems of transmitting messages according to a certain game protocol between computer game program and the battle platform in computer game are presented. It has referential value to realize the battle platform in computer game of a certain sort of game.
Keywords :
computer games; battle platform; communications protocol; computer game technology; design methods; game protocol; hardware environment; interface design; machine-machine game; processing methods; rules realization; timing realization; Computers; Data communication; Games; Protocols; Servers; Sockets; Software; Battle platform; Computer game; Game protocol; Synchronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2012 24th Chinese
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4577-2073-4
Type :
conf
DOI :
10.1109/CCDC.2012.6244242
Filename :
6244242
Link To Document :
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