• DocumentCode
    2669166
  • Title

    Application of a adaptive-learning situation evaluation function based on Feature-Matrix in Dots-and-Boxes

  • Author

    Hang Yin ; Guiran Chang ; Xingwei Wang

  • Author_Institution
    Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
  • fYear
    2012
  • fDate
    23-25 May 2012
  • Firstpage
    1510
  • Lastpage
    1513
  • Abstract
    This paper proposes a method for obtaining a reasonably accurate evaluation function of a game situation through the data of games and the situation feature matrix. An accurate evaluation function is indispensable for a strong computer game program. A game situation is projected into a feature matrix which consists of feature variates charactering the situation. Using variates as input and employ a multi-layer perception as a nonlinear evaluation function. Since it is not easy to obtain accurate evaluated values of situations, the reinforcement adaptive-learning is employed. Experiments using 134 games show that the proposed method works well in obtaining a very accurate evaluation function for Dots-and-Boxes.
  • Keywords
    computer games; learning (artificial intelligence); matrix algebra; adaptive-learning situation evaluation function; dots-and-boxes; feature-matrix; multilayer perception; nonlinear evaluation function; reinforcement adaptive-learning; strong computer game program; Computers; Educational institutions; Games; Learning; Machine learning; Presses; Shape; adaptive-learning; computer games; evaluation function; feature-matrix; situation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2012 24th Chinese
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4577-2073-4
  • Type

    conf

  • DOI
    10.1109/CCDC.2012.6244244
  • Filename
    6244244