DocumentCode
2669166
Title
Application of a adaptive-learning situation evaluation function based on Feature-Matrix in Dots-and-Boxes
Author
Hang Yin ; Guiran Chang ; Xingwei Wang
Author_Institution
Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
fYear
2012
fDate
23-25 May 2012
Firstpage
1510
Lastpage
1513
Abstract
This paper proposes a method for obtaining a reasonably accurate evaluation function of a game situation through the data of games and the situation feature matrix. An accurate evaluation function is indispensable for a strong computer game program. A game situation is projected into a feature matrix which consists of feature variates charactering the situation. Using variates as input and employ a multi-layer perception as a nonlinear evaluation function. Since it is not easy to obtain accurate evaluated values of situations, the reinforcement adaptive-learning is employed. Experiments using 134 games show that the proposed method works well in obtaining a very accurate evaluation function for Dots-and-Boxes.
Keywords
computer games; learning (artificial intelligence); matrix algebra; adaptive-learning situation evaluation function; dots-and-boxes; feature-matrix; multilayer perception; nonlinear evaluation function; reinforcement adaptive-learning; strong computer game program; Computers; Educational institutions; Games; Learning; Machine learning; Presses; Shape; adaptive-learning; computer games; evaluation function; feature-matrix; situation;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2012 24th Chinese
Conference_Location
Taiyuan
Print_ISBN
978-1-4577-2073-4
Type
conf
DOI
10.1109/CCDC.2012.6244244
Filename
6244244
Link To Document