• DocumentCode
    2670783
  • Title

    An efficient low-bit rate adaptive mesh-based motion compensation technique

  • Author

    Mahmoud, Hanan A. ; Bayoumi, Magdy A.

  • Author_Institution
    Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    139
  • Lastpage
    148
  • Abstract
    This paper proposes a two-stage global motion estimation method using a novel quadtree block-based motion estimation technique and an active mesh model. In the first stage, motion parameters are estimated by fitting block-based motion vectors computed using a new efficient quadtree technique, that divides a frame into equilateral triangle blocks using the quad-tree structure. Arbitrary partition shapes are achieved by allowing 4-to-1, 3-to-1 and 2-1 merge/combine of sibling blocks having the same motion vector. In the second stage, the mesh is constructed using an adaptive triangulation procedure that places more triangles over areas with high motion content, these areas are estimated during the first stage. Finally the motion compensation is achieved by using a novel algorithm that is carried by both the encoder and the decoder to determine the optimal triangulation of the resultant partitions followed by affine mapping at the encoder. Computer simulation results show that the proposed method gives better performance that the conventional ones in terms of the peak signal-to-noise ration (PSNR) and the compression ratio (CR)
  • Keywords
    adaptive estimation; data compression; decoding; image segmentation; motion compensation; motion estimation; quadtrees; video coding; PSNR; active mesh model; adaptive mesh-based motion compensation; adaptive triangulation; affine mapping; algorithm; block-based motion vectors; compression ratio; computer simulation results; decoder; efficient low-bit rate motion compensation; encoder; equilateral triangle blocks; image segmentation; motion parameters; optimal triangulation; partition shapes; peak signal-to-noise ration; performance; quad-tree structure; quadtree block-based motion estimation; sibling blocks; two-stage global motion estimation; video compression; Chromium; Computer simulation; Decoding; Motion compensation; Motion estimation; PSNR; Parameter estimation; Partitioning algorithms; Shape; Signal to noise ratio;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Systems, 2000. SiPS 2000. 2000 IEEE Workshop on
  • Conference_Location
    Lafayette, LA
  • ISSN
    1520-6130
  • Print_ISBN
    0-7803-6488-0
  • Type

    conf

  • DOI
    10.1109/SIPS.2000.886712
  • Filename
    886712