DocumentCode :
2670994
Title :
Efficient transmission of triangle meshes to graphics processors
Author :
Chou, Peter H. ; Meng, Teresa H.
Author_Institution :
Dept. of Electr. Eng., Stanford Univ., CA, USA
fYear :
2000
fDate :
2000
Firstpage :
275
Lastpage :
284
Abstract :
The performance of VLSI graphics processors is rising rapidly with the incorporation of specialized 3D geometry processing hardware into the graphics accelerator. Due to memory and bus bandwidth limitations, host systems often cannot deliver geometric data to graphics processors fast enough to saturate their processing capability. This paper proposes a compression scheme designed to alleviate the bandwidth bottleneck by transmitting triangle meshes to the graphics engine as an instruction stream. Controlling a vertex cache within the graphics subsystem allows redundant vertex transmissions and thus transformations to be virtually eliminated. The non-vertex bandwidth overhead is approximately 2-4 bits/triangle, which is less than half the overhead of competing techniques
Keywords :
VLSI; computer graphics; data compression; digital signal processing chips; image coding; 3D geometry processing hardware; VLSI graphics processors; bus bandwidth limitation; compression scheme; decoding; efficient transmission; encoding; geometric data; graphics accelerator; graphics engine; graphics subsystem; instruction stream; memory limitation; nonvertex bandwidth overhead; performance; redundant vertex transmissions; triangle meshes; vertex cache; Bandwidth; Decoding; Engines; Geometry; Graphics; Hardware; Microprocessors; Rendering (computer graphics); Strips; Very large scale integration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing Systems, 2000. SiPS 2000. 2000 IEEE Workshop on
Conference_Location :
Lafayette, LA
ISSN :
1520-6130
Print_ISBN :
0-7803-6488-0
Type :
conf
DOI :
10.1109/SIPS.2000.886726
Filename :
886726
Link To Document :
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