• DocumentCode
    2672615
  • Title

    Volume sampled voxelization of geometric primitives

  • Author

    Wang, Sidney W. ; Kaufman, Arie E.

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    1993
  • fDate
    25-29 Oct 1993
  • Firstpage
    78
  • Lastpage
    84
  • Abstract
    We present a 3-D antialiasing algorithm for voxel-based geometric models. The technique band-limits the continuous object before sampling it at the desired 3-D raster resolution. By precomputing tables of filter values for different types and sizes of geometric objects, the algorithm is very efficient and has a complexity that is linear with the number of voxels generated. The algorithm not only creates voxel models which are free from object space aliasing, but it also incorporates the image space antialiasing information as part of the view independent voxel model. The resulting alias-free voxel models have been used to model synthetic scenes, for discrete ray tracing applications. The discrete ray-traced image is superior in quality to the image generated with a conventional surface-based ray tracer, since silhouettes of objects, shadows, and reflections appear smooth (jaggy-less). In addition, the alias-free models are also suitable for intermixing with sampled datasets, since they can be treated uniformly as one common data representation
  • Keywords
    antialiasing; computational complexity; computational geometry; data visualisation; ray tracing; 3-D antialiasing algorithm; 3-D raster resolution; alias-free voxel models; complexity; data representation; discrete ray tracing applications; filter values; geometric objects; geometric primitives; image space antialiasing information; intermixing; quality; reflections; sampled datasets; shadows; silhouettes; synthetic scenes; view independent voxel model; volume sample voxelisation; voxel-based geometric models; Computer science; Graphics; Layout; Medical simulation; Nonlinear filters; Ray tracing; Rendering (computer graphics); Sampling methods; Solid modeling; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1993. Visualization '93, Proceedings., IEEE Conference on
  • Conference_Location
    San Jose, CA
  • Print_ISBN
    0-8186-3940-7
  • Type

    conf

  • DOI
    10.1109/VISUAL.1993.398854
  • Filename
    398854